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Uploaded
Jul 1, 2013 | 2:09 PM EDT

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Author Comments

*EDIT*
Since a lot of people complained about slowdown I removed a visual filter from the game that might have caused this in older/cheap computers. Could be the game is just slow by design, idk. Let me know.
***

------CONTROLS------
ARROWS or WASD to move
[M] to view map
[R] to go to save point
[S] to mute
------------------------

I've had the idea for this game for ages but I never got around to actually making it till now. I hope you can figure out what it's all about.

A big thanks to Andrew Gleeson for doing the music.

Enjoy!

Reviews


magicyiomagicyio

Rated 4.5 / 5 stars March 27, 2014

[Some spoilers]
I personally love this game. The simple style gives it a nostalgic view, while creating a strong atmosphere. The use of colour is well done, it gives a feeling of being nowhere, far from civilization. The platforming was pretty good; even though it was simple, it's clear that the game wasn't about agile dodging but exploring. The continuous use of infinite maps makes it feel well thought out. You used a lot (maybe too many?) save points, and the key collecting was really cool, although as someone earlier pointed out, showing on the map the keys you've seen might've been a nice addition. The hearts were cool too, but maybe giving them some kind of (secret) purpose would make it more rewarding for the player. (The different usage of blocks only for the hearts is great!) Like other people also pointed out, maybe making the character a bit faster might be a nice change, although I did not have a problem with his current speed. Not much to say about the map, other than well done. The music is really fitting, and the overall increasing glitchiness of both the music and the environment really builds towards the ending, which I personally love; it gives the feeling of a cursed place, and the pointless pursuit of the ultimate treasure.
One question (out of curiosity): why did you remove the achievements? I remember there being two or three.
Long story short: I really like your game, keep up the good work!



poipoipoipoi

Rated 0 / 5 stars December 27, 2013

This game was already made called REDDER, with better story and gameplay. I don't see why you don't mention redder in the description and instead try to take the credit for the entire REDDER game that you ripped off.



TINYFRAN15C0THE3RDTINYFRAN15C0THE3RD

Rated 5 / 5 stars December 15, 2013

A very odd yet good retro game!!!!



matzieqmatzieq

Rated 5 / 5 stars September 12, 2013

The game is great. It really captures the eerie atmosphere of classic exploration games for old computers. The graphics are very well done and very Spectrum-like. The music is also fantastic. The only thing I would gripe about is that the last (biggest) part of the game is mostly in black and white, while I think I understand the reason for this, I still would prefer color.


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ChockyeggChockyegg

Rated 4 / 5 stars August 12, 2013

Really cool project. My one critique is that I got stuck on the last key. At that point the map is very large. I think the map should show the locations of the keys you have seen. Otherwise I have to get out the graph paper and make my own map. I don't like doing this because last time my girlfriend's friend saw me and started teasing me.


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