Be a Supporter!

Credits & Info

May 5, 2013 | 4:51 AM EDT
  • Daily Feature May 6, 2013

If you liked this, check these out!

Author Comments

Rebuild a powerful fleet and destroy a strange ghost ship, which appeared from thin air out of the fog! Enjoy 12 different ships each with lots of upgrades. Loot pirates and slay their bosses. Visit 10 towns on your caribbean journey!

- Spell checking
- Faster salvage
- Stronger Boss



Rated 5 / 5 stars

really cool game deserves to have 5 stars! here comes a little tip, you might want to use the aim sail attack every battle because they cannot attack if their sails are broken or torn.


Rated 4 / 5 stars

MISSING THE OBVIOUS : I've loved this game, I'm on day 4 of playing it....and I've been very confused about how "easy" it is according to the reviews......then I understood. .....I've been playing with the "Karraka" and the "Caravella" as the best two ships you can get........ After many wasted hours and thousands of wasted dollars, I only had one port left to free, and it was impossible.....I was about to rage quit when I accidently realized that you can scroll up and get better ships....there needs to be a scroll bar or something that lets you know that more options are out there........other than that I love it....time to go finish it...which will take forever since I've wasted so much on dynamite

People find this review helpful!


Rated 3.5 / 5 stars

a better mercantile/ naval combat game than any i have seen so far in terms of the concept/ the system of gameplay... however, there are a number of imbalances which i think need addressing. many people have commented that the combat is too easy. IMO, the opposite is true. You simply need to make the trade system less dynamic and more forgiving, and people would focus less on acting as a pirate.
Additionally: the combat difficulty does scale too slowly as well, so you should take this into account to accomodate more skilled platers, but really just do this and you will get mob appeal:
Tweak two things in combat: the boarding system, and the aiming system. Boarding tells me that it has a 100% chance of working every single time, yet fails more than 60-70%, and aiming at the crew not only costs more AP, but generally hits neither the crew nor the ship itself. I have found that taking regular quick shots effects the AP of the enemy more than aiming the majority of the time.
If you were to do nothing else to this game, these two combat changes would at least make it more acceptable for the masses of retards who crave instant gratification.
This is a great game, and i love it, but it simply isn't done yet. I think that you should take the time to carefully read through these comments, so as to make your game as perfect as possible.

People find this review helpful!


Rated 3.5 / 5 stars

Fun, a little repetitive and boss battle was a let down.

People find this review helpful!


Rated 4.5 / 5 stars

This is a fun game overall, but as many others have mentioned the last battle is very anti-climactic and easy. Trading becomes unnecessary after you have at least 3 galleons since you can make tons of money just by taking out enemy ships, and the upgrade points are far too easy to get resulting in maxed out stats too early in the game. That said, with 3 fully upgraded ships of the line you can take out the boss in the first round without even using any dynamite or powder. In another play I tried taking his crew out first to board him but that is unfortunately impossible also. I would recommend rethinking the entire boss battle by maybe introducing something unique to the fight, or just making it 10x harder.