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Reviews for "Caribbean Admiral "

Good game.
It was a bad joke to me when I was on the last port, stuck for about an hour.
I happened to click and drag by accident, and realized that that was the scroll function.
I then went to buy new ships, and there were like 6 more.
Should've been explained, imo.

Nice game untill you get to the last city, in my case Dominica. With ALL the upgrades and the best possible ships I can't get more than 1 of them down. I have no way to improve my ships further.
Is it really way too difficult or am I missing something?

It was an ok game.

Some thoughts:
-You need to add scroll bars of some sort to buy ships screen and achievements. I had huge trouble capturing the 5th port, since I had no idea that I could buy better ships than the second one. I even tried capturing other ships, but I soon learned that I wasn't able gain those as my own.
-Your game need in-game instructions so that you can go and check them while you're playing. I spent quite a lot of time to figure out what's the use of upgrading my board size etc.
-Also gaining war points is too slow. I have now finished the game but haven't got even half of the upgrades.

I thought it was a great game and concept and then I tried capturing the ports past Montego... Such as Potoprens, Fijo and Panama.

Even with 3 fully upgraded Karraka (Which I found to have the highest HP and only sacrificing a small amount of attack compared to the Caravella) could not survive the onslought at those 3 ports. Especially when the enemy gets to attack first. That also confuses me. How it is determined who gets to attack first?

The only way I can see of winning is if I grind killing smaller fleets of enemies to try and weed out more powerful ones for more rewarding loot or continuously sail between ports buying and selling various resources to make diminishing profits. Then to watch my accumulated gold rapidly decrease at 5,000 gold a pop to have any fair chance at conquering those ports.