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Caribbean Admiral

rated 4.19 / 5 stars
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Adventure - Other

Credits & Info

May 5, 2013 | 4:51 AM EDT

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Author Comments

Rebuild a powerful fleet and destroy a strange ghost ship, which appeared from thin air out of the fog! Enjoy 12 different ships each with lots of upgrades. Loot pirates and slay their bosses. Visit 10 towns on your caribbean journey!

- Spell checking
- Faster salvage
- Stronger Boss



Rated 1.5 / 5 stars

great game that i love playing, but i have a full fleet of the ship of the line and they're maxed out and even with dynamite i don't stand a chance against the flying dutchman, after three days of trying i think i'm done with this


Rated 5 / 5 stars

Wow I played it a lot I think on Armorgames in my first year of college, now I can thank you for making this great game :) You have my respect dude awesome project. Keep making these !


Rated 5 / 5 stars


i don't think any of the reviewers here understand what a game like this takes to make.

great job. i like to see flash games like this with multiple interacting systems and an overarching scope.

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Rated 2 / 5 stars

Great Potential but is missing a few element's such as more random ships that regenerate after a few visits to other cities, and doesn't allow unlimited upgrading which would make the game more fun.


Rated 4 / 5 stars

While it is a good game; the graphics are nice, great soundtrack, good system, I just feel that it's the same thing over and over. The only thing that really changes as you play is that the numbers get bigger. It's a bit like playing with a calculator... I know this is kind of what RPGs are all about...but usually there are extras like story and character development to add immersion.

I think this game has a lot of potential beyond what has been actualised here. The trading part is really good, but flat-lines after a while. Why not consider some extras like quest-based trading, or illegal goods which must be protected in battle against or smuggled under the radar of law-keepers.

The ship buying system is really nice, but it obviously forces the player to choose between trade or battle; one choice costs more money, the other more xp. This is a shame because, while its a pretty cool idea, it traps the player into being either a fighter or a trader which means that you waste half one main aspect of the gameplay. I know you can do both at the same time, but I had more money than I could shake a stick at with all the fighting I was doing, with boarding, etc; the return from battle alone made the money pretty worthless.

I have really enjoyed playing this game, but I am about halfway through and, as I prepare to bed down for the evening, I find myself not caring to check for a save feature. I am happy to trust that it will auto-save because I won't really care if I find my progress gone in the morning.

So, in conclusion, all the ingredients of a great game are there, however, it is unfortunate that is has succumbed to a tired, repetitive framework. This is just my opinion, of course; I do appreciate the time and effort that's gone into it. :)

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