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Apr 17, 2013 | 6:17 AM EDT

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PFifteen PFerfects 5 Points You've got 15 Perfect Scores!
PFirst PFerfect 5 Points You got your first perfect level score.
PFinished! 25 Points You've beaten Push Me! Congrats!

Author Comments

I know what you're thinking: "I've moved blocks around before". But how do you get the RED block out of the board when you can't touch it? You have to use the other blocks in the puzzle to push it, move it, carry it, drop it, lift it and solve it!

This is a whole new puzzle.



Rated 2.5 / 5 stars 1 month ago

I thought it was a neat concept, but the Art style kind of threw me with the weird music and random circular backgrounds.

It doesn't seem paced that well, the first 3 levels are pretty easy, getting gradually more complex as a well paced puzzle game does, and then BOOM you reach level four and it's basically as difficult as it should be in the middle.

Over all, I'd say it's a good game, but bad presentation docks it a few points and the game in general is just all over the place.


Rated 4 / 5 stars 1 month ago

Not a half bad game. However.... Neon colors only take you so far, and sometimes these games just get a tad... Repetitive. I know, I know. "Go play another game then!" I like these games, and I enjoy your twist on it. My eyes just hurt after about level 20 though. Bring down the contrast a bit, make sure you explain it in game (Some people don't read descriptions). I'll be back for more later.


Rated 5 / 5 stars 1 month ago

Perfected the first 5... Stuck on 6.


Rated 3.5 / 5 stars March 1, 2014

Clever game, but the graphics and overall design of this game have fried my eyes. Ow.

But, I'm not one to criticize and not give tips to help! Keep these things in mind:

-Too many patterns are distracting
-Bright neon colors are best in moderation
-Too much contrast hurts the viewer's eyes! Black and white background, green and red blocks, all opposites. Eeeek!


Rated 4 / 5 stars February 26, 2014

to take up zorthags comment:

25 levels would be quite nice - but I LOVE that u filled it with 100 levels as content! So, why are people not playing it (me included, I also gave up after 25 levels)? The reason is: because there is no Motivator to do so. Puzzle games are puzzle games and wont keep a player entertained longer than 20 minutes in the most cases. If you want to bind players to the game, add a story. This can be a simple wall of text after every 5th level with can be skipped - if it is interesting enough it will keep players inside the box ^^ Give them a reason why they should do this. I ll try with the first few levels to give you a start:
level1: "I woke up."
level2: "I found myself locked up in a closed room."
level3: "There was no light."
level4: "I searched the sandy floor with my bare hands."
level5: "I found a box with 3 matches inside."
level6: "I lit the first match,"
level7: "Wind blew it out."
level8: "I lit the second match, but it fell down."
level9: "I took of my shirt. I ignited it, using the last match."
level10: "I found a mechanism at a luke right over my head. Maybe the hatch will open if i can unlock it with the mechanism."

etc, etc. Tell us a story !