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Reviews for "Push Me"

to take up zorthags comment:

25 levels would be quite nice - but I LOVE that u filled it with 100 levels as content! So, why are people not playing it (me included, I also gave up after 25 levels)? The reason is: because there is no Motivator to do so. Puzzle games are puzzle games and wont keep a player entertained longer than 20 minutes in the most cases. If you want to bind players to the game, add a story. This can be a simple wall of text after every 5th level with can be skipped - if it is interesting enough it will keep players inside the box ^^ Give them a reason why they should do this. I ll try with the first few levels to give you a start:
level1: "I woke up."
level2: "I found myself locked up in a closed room."
level3: "There was no light."
level4: "I searched the sandy floor with my bare hands."
level5: "I found a box with 3 matches inside."
level6: "I lit the first match,"
level7: "Wind blew it out."
level8: "I lit the second match, but it fell down."
level9: "I took of my shirt. I ignited it, using the last match."
level10: "I found a mechanism at a luke right over my head. Maybe the hatch will open if i can unlock it with the mechanism."

...
etc, etc. Tell us a story !

I saw the 5 x 5 array on the level select. And I was closing in on #25 when THEN I saw the "1/4". That's right, there aren't 25 levels. There are 100. Oh HELL no am I playing this thing all the way through. Way, WAY too long. A good puzzle game premise, but one can only take so much of more of the same.

very good game, but needs a few basic elements such as a level reset button and a way to get back tot he main menu. Other than that it's great

Defiantly takes some thought but I personally feel like this had been waaaay over done. I felt like the design was kind of poor too, but some people here seem to enjoy it. The amount of thought going into this when making it, was probably well put in so I commend you for that but for me, this wasn't too great for me.

This certainly required some thought.