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Jun 30, 2012 | 8:23 PM EDT

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Author Comments

Arrow Keys to move
C - Atack,Action
I - Inventory
X - Jump
Z - Speed Up
Up Button for opening chests

That's a Beta Release to know if people will like it,if it will be good i will make an full rpg game with all features, if not it will remain a beta...I'm a simple man making games without any sponsorship...so if the game is not gonna make a rush i don't see a path on going further...

Reviews


precetriaprecetria

Rated 5 / 5 stars August 10, 2013

Wow! This game is sweet! after I equipped my sword figured out speed up[hold down]+x for bigger jumps; everything got better. Those green eared rabbits did a number on me. Thanks for the great game!



GamedzinerGamedziner

Rated 5 / 5 stars June 24, 2013

AWESOME! I really enjoy games where I get to explore and find treasure... And have it be different each time! Still, if you get killed while looking at your inventory you are stuck. 5/5, 10/10!



redguy2redguy2

Rated 0 / 5 stars January 4, 2013

c button deosnt work D:



KingnogardKingnogard

Rated 3 / 5 stars December 10, 2012

it's ok oh if you it esc it brings up the dev coding for the game



AiretteAirette

Rated 3 / 5 stars October 9, 2012

interesting.

The art reminds me of GBA, or NES. But the gameplay? Defo' SNES.

Jump's too low, it's somewhat slow and laggy, and ... I keep fighting through the red slimes over and over ... only 2 types of monsters in the Beta, I'm guessing? Or did I not reach far enough?

I don't think the Green slimes were meant to hurt. Maybe it's a training? I believe so, and so does my friend who tried this game out too.

Regarding the controls, it's very emulator-ish. Plus, there weren't any instructions on what key is what 'cept at the Author's comment. An interactive tutorial would be nice in the completed version!

About the equipments, like Coordinatez had said, it's unnecessary to require the player equipping the sword - it put me off a little to be honest, haha. How about starting the game with "An Old Sword", "Rusty Sword", "Knife", or something like, "Bamboo Stick"? I don't know, something organic, I suppose? Haha.

About the game itself, don't forget to include 'Save'. It's very important! So do include that feature in your completed version, okay? And plot! Input an interesting story - a generic plot would do - anything is better than the aimless hack slash in the beta. Shops, too - I mean, that's what the Gems and Golds are for, right?

Levelling system + Skills would be sweet. I know there's the 'Level Up!' thing, but my friend and I cannot seem to find the Stats window - is there even one in the Beta...? Just another suggestion; using colour codes is nice, but it'd make it clearer if you mention, in the game itself, which bar represents what gauge. "Green for Health, Blue for Mana, Purple for ... EXP?"

The sound/music is cute - but I think it's better to add in some more different background music for different scenes/levels. Monotone is not a friend. Also, my friend suggested to add in the "Turn On/Off Sound" option - I second that.

Art - 3.5 stars (bright coloured, nostalgic pixelated sprites)
Gameplay - 3 stars (dullness sank in due to the absence of a plot)
Controls - 3 stars (somewhat clumsy, with some lagness - which could be on my side)
Sound - 4 stars
Overall - 3 stars (3.3 stars)


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