I do like what you're trying to do, but really need to focus on the core mechanics first, such as being able to attack, use items and such. Having a tutorial level would be best, just so that the player can get familiar with the game. Definitely need to work on the UI... I would recommend looking at some of the old school side scrolling RPGs for such (i.e. Castlevania 2, Zelda 2).
The art work stands out and I ought to give you props on that. However, the flow of the game with the music doesn't mix well for me. You start off in a cave, so I'd expect the BGM to have an eerie/lonely atmosphere to it. It'd be great if you put in some time to work on the small detail, as well. For example, when the player lands on the ground, have some dust float up for a bit. Or throw in a game reference such as when I get my first sword, the character holds it up like Link would do :)
I gave you 1.5 Stars not because I don't like the game, but because there's so much room for improvement. Hope to see more!