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Reviews for "Spell Sword Beta"

I do like what you're trying to do, but really need to focus on the core mechanics first, such as being able to attack, use items and such. Having a tutorial level would be best, just so that the player can get familiar with the game. Definitely need to work on the UI... I would recommend looking at some of the old school side scrolling RPGs for such (i.e. Castlevania 2, Zelda 2).

The art work stands out and I ought to give you props on that. However, the flow of the game with the music doesn't mix well for me. You start off in a cave, so I'd expect the BGM to have an eerie/lonely atmosphere to it. It'd be great if you put in some time to work on the small detail, as well. For example, when the player lands on the ground, have some dust float up for a bit. Or throw in a game reference such as when I get my first sword, the character holds it up like Link would do :)

I gave you 1.5 Stars not because I don't like the game, but because there's so much room for improvement. Hope to see more!

its pretty good fo beta but 1 lvl breaks and u fall down into the grass at the beggining and your hp starts goind up and down.

This is a good game but i haw two problems 1 no save 2 its broke

Not bad.
Problems:
A) Music mutes when you open inventory. Which would be not bad, except it doesn't come back afer you close it.
B) I can't seem to reach floating platforms. I can't jump that low, and apparently you can't perform a running jump here.
C) Floating text with name of item got from chest would help for orientation.
D) After you fix these, feel free to design more interesting levels (currently they are rather unimaginative and similar, but it's an engine test, so now wonder), and maybe add some story/NPCs/shops... Stuff like that.
Overally, game was fun, even when kinda unfinished. It has great potential, so keep up the work!

Nice game but at one point i fell into the ground I got out then it wouldt let me touch the ground. That may have been a one time thing but if it isnt plz fix.