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Sim-man thanks for all your hard work on this game and glad you finally finished this marvelous game.
Really looking to see how you do Simgirls 2
I will try my best.
Maybe you should add in an option for infinite day amount. These types of games take loads of time to complete. Infinite day amount would be very helpful.
Most experienced SG players should be able to max out everything before day 70.
there has never been a flash game with this much interactivity/story/
i never thought you would finish it "i'm dead" was my referance to you in my profile for 4 years
what made you want to continue it. katawa shoujo? i first played sim girls back when i was a wee lad
i except simgirls 2 to have 10x better art
SG2 will be something very different. I will hire artists to handle the art.
A brilliant end to the Simgirls game and well worth the wait. Played many of the submitted version of this game right back to when the only ending was Tomoko and that was on a separate video. Looking forward to Simgirls 2 and will be sure to play through this game until I've seen all the endings. Thank you Sim-man for finishing this project. ^_^
Thanks for the review. Don't miss the mega-playboy ending and check out more SG2 news at simgirls.org.
I've been a fan of the SimGirls series for almost the whole time this game has been in circulation. Out of all the dating sims I've ever played, this is by far the best. I have literally played through almost every version of this game and gotten every ending almost religiously. Call me obsessed, but I liked the combination of innocence and lust that this game seemed to balance out perfectly.
Hell, you even got me to torrent DNAÂ² at one point, as well as read the manga. Good job for making me step out of my comfort zone to get some background culture. Both were awesome (and a bit weird), and I would have never come across it were it not for your hard work.
After your hiatus in version 4.1 beta, I all but gave up on seeing updates from you, assuming you'd either bitten the dust or vanished from the internet. I tried other dating sims on Newgrounds and elsewhere, but they either trashy garbage or weren't what I wanted. So every now and then, when I wanted a little something from a flash game, I'd always end up on Newgrounds, playing your game.
Of course, the zonination six years ago would have been pleased to find out that waiting for the completion of your magnum opus would be worth it. Not only that, but a couple spelling errors that I picked out back then are still around, and still in Comic Sans. ;) Playing this final version has really been a blast from the past that offered near-perfect closure to the revision I was hooked on for a good six years.
This gave me new minigames, a really cool model management system, and the ability to buy more than one item at the store (thank God). Not to mention, the artwork is hot as hell. The only thing that gave me mixed feelings were the additions of (seemingly) random sex scenes and dialogue, that would make me more confused or incredulous than turned-on. If there's anything you should hear from me, it's that random sex scenes are great for the quick satisfaction, but true artistry would be careful to balance innocence, love, and lust, per what I mentioned in my first paragraph. Tease the player a bit more, pull some heartstrings, satisfy your player incrementally, suspend disbelief, and keep me begging for more.
You'll know you've done a good job when people complain about losing sleep. I can't tell you how much you rule (or suck?) for keeping me up in the wee hours of the morning.
Anyway, I'm done documenting my journey through your project. I think this is an incredible ending to SimGirls. When SimMan was standing on Blue Mountain, remarking on the ten long years he spent building the game, I couldn't help but feel exactly the same way.
I can't wait for SimGirls 2. Hit me up when you finish it. After all, you said it yourself: I am the right man for the job.
This is one of the most heartfelt reviews on NG. Please check out simgirls.org for the latest news about SG2, and leave me a word for the new character designs if possible.
A demo of the K.O.L.M. Kickstarter game.
Fight against the HYDRA and show the world your best score!
A relaxed yet challenging puzzle with 24 levels.
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