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I enjoyed it very much.Just 2 things
1. Make the Play option workable for Kotomi and Karin in their homes.
2. Give us a report card on Day 100 about total items bought and spent,no. of hidden scenes unlocked,no. of endings unlocked,relationship with the girls,items achieved etc.
Thanks for the comments. I am now working on Simgirls 2 but your ideas are useful for the next game.
This is an epic Game, I have played it more than 52 times but I can't get the romantic ending with TOMOKO, could u tell me how to get it ??
Keep her h-level at 0. Choose carefully during each scene. Of course you must make her a lover.
There is also a new hidden ending for the "spend time alone" option. See Ami for details.
ok so i have tried casual guy username XXXXXX and Testbug ad TESTBUG underwear glitch no longer there i remember a cheat that made yoiu uber powerful as a username it was testbug right somebody tell what it is
testbug is still there. Must be all small letters.
I Have like so many on newgrounds been playing the unfinished version for years and now everything is complete. As a former game design student I can see how much work you put into the game and the attention to detail.
That said two things so far have come up that I would call minor oversights.
1. Only one way to raise charm through sex at the pub (Not sure if this was intentional or not)
2. Having hotkeys for the coffee, squeegee, and medicine for the various mini games (fights, swimming etc...)would be a huge improvement in the general flow of the game.
2 This is on purpose, to make it a bit challenging. For example in the fighting game, you are supposed to go block mode when you want to use your items.
i thought you died
Not yet, you have to kill me.
A demo of the K.O.L.M. Kickstarter game.
Fight against the HYDRA and show the world your best score!
A relaxed yet challenging puzzle with 24 levels.
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