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An arcade-style dungeon-crawler inspired by 1980s classics such as Gauntlet, Rogue & Red-Box D&D: Choose your champion and begin your quest to slay the Evil Minotaur!
Use the arrow keys or WASD to move, enter to wait a turn or go down the stairs, and the mouse to cast spells or access your inventory, map & character screens.
To attack simply walk into monsters.
This game is interesting, but a bunch of flaws stick out:
1. The game is too short. It's hard, it took me a while to beat, but it's still too short.
2. I don't know what the coins were for. I beat the game before the coins did anything useful.
3. The game doesn't give you much potions in the second half of the game, that's really problematic
4. The elementals are ESPECIALLY hard to deal with. Dealing with three of them meant almost certain death for my character.
amazing game you should have more health at the start
Excellent rogue-like! The game play is fantastic, fast paced, and addictive. I like how the spells recharge over time versus a mana-pool style system. The selection of spells is good. I like being able to swap out spells to customize my character. I like how my shadow-walker can be detected. It makes my heart jump up in my throat when I get spotted by the enemies I'm trying to sneak by while low on HP.
The graphics are well done.
I love the item descriptions! They give just enough extra flavor to make each item seem special. The descriptions excite my imagination and makes the fantasy world immersive.
nice roguelike with lots of loot. would be nice if you could have companions like a dog or something
lol at spas it would take a fucking century to create a custom map for a roguelike.
Also question, how many levels are there/
FINALLY beat this game, as the wizard :') was expecting to have to fight Asterion, but I guess this calls for a sequel hey ;)
But yeah, I really like the level generating and the lighting mechanics, although it's annoying when you enter a new level in a really big room with loads of enemies. I think I usually lost my first life on the first level.
Also, what's the point of Gold if you can't actually do anything with it? Would be much nicer if there was the occassional merchant or something you can buy stuff off.
Another thing, I didn't like how the game automatically equipped better items and deleted worse items. It makes it easier, sure, but the player should be punished for not paying attention when s/he picks up a new item!
But all in all, yeah, I really like this game and it's a tad addictive ;) Gonna try and complete it with the Fighter and the Thief now! :D
A N64 styled Collect-a-thon 3d Platformer!
Swap between the worlds and help two little friends to reach the same goal!
God did it in 6 days. How much time will you need?
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