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Reviews for "Cardinal Quest"

The classic I'd never had the opportunity to play

After finally beating the game (it took me at least 3 serious attempts, not to mention the "just fooling around" ones), I may now be ready to write a review.

Graphics - 9/10 : the game remains faithful to the 8-bit style and yet manages to deliver a colorful experience with a good amount of variety of sprites. My only complain would be the fact that armours don't show on the character (with 8-bit style, that doesn't seem like a major pain to make, although the small sprites wouldn't show the armour properly)

Sound - 8/10 : the sound found in Cardinal Quest is also loyal to the 8-bit era, however, i would like to hear something more "epic" (something like choirs in 8-bit style would give not only a more "epic" feel but also a little comedic effect in my opinion). Some of the SFX kinda grew annoying, but that is part of the 8-bit genre I suppose.

Gameplay - 10/10 : I loved the game system, it's quite intuitive but also challenging and original. In some aspects, it's much more realistic than most action games out there. Some people complained about the lack of a save option, that also bothered me, but the game is short enough to be beaten in one sit. Playing with a thief and going all stealthy was pretty fun (I must desagree when the game says the thief is the most challenging character, when played right, it's much easier to beat the game using the thief).

This should sum up my impressions of the game. Cardinal Quest is very fun, nostalgic and challenging (pretty much like old role-playing games used to be, RPGs nowadays tend to be much more on the "hand-holding" side). The only part the disapointed me was that I didn't get to fight the Evil Minotaur... Maybe he'll have what's comming to him in the sequel. I'll be waiting.

Thanks for the game and thanks for reading, everyone. Godbless.

Very good.

This game is very well thought out. But it has a few flaws to it. The main one being that I have no idea what those raptor-like things are that can take you out in one hit. I just question your addition of that. Is it to add a level of difficulty to the game, because this game involves almost no skill, not that I'm complaining, I just would like to know what they were and what purpose they serve.

Extremely well done!

I really cant believe how well you merged turn base combat with movement and exploration, plus resolved all the hassle of
find item->compare with yours->decide which to keep->sell trash->repeat
The 8-bit feel of it was definately warming, but i can't help but wonder how it would've looked with some cool animations and all that, but hey you can't dis retro.
Loved the game, make more.

Really cool

I can see myself playing this for many hours without end. very strategic, very well done, and it gives me one hell of a nostalgia boner.
...
I miss my NES...

great game

realy enjoyed playing this, even though i usually get my ass handed to me on the fifth floor. i'd realy like to have some more influence on the advancement of my character, the items for example. for example, sometimes a piece of equipment will be sold because it has a higher total stat, even when i would like to specialise in a specific play style and the new weapon doesn't add to the stats i realy need. the spell finding thing is realy interesting but needs some extra features, you tend to wind up with a lot of unused spells that you eventually have to throw away to make room for new ones, to counter the waste you could add a new game mechanic that let's you build up spells by expanding others(lengthening duration of effects, more damage etc.) this would allow you to focus your spells and play more strategically. i'd also like to see a second projectile spell to make give the wizard a potential ranger build.

last but not least, i absolutely positively need a mobile version of this game for my phone