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rated 3.27 / 5 stars
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Action - Platformer - Other

Credits & Info

Dec 5, 2011 | 2:08 AM EST

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Author Comments

WARNING : This is not that kind of game that holds your hand while you play... so be warned
(Press "R" to restart in case something goes wrong)

Made for the 6th Newgrounds Online Game Jam in 96 hours

Use your "sight" ability to prevent traps from killing you and try to find out what's going on...
Trust your ears not your eyes.

In case you are experiencing lag issues , change the quality settings with the right click menu.
Special thanks: EndUser , MaestroRage , F-777 , BullyGill , Destructin , GundayMatt

Update #1
- Smaller spike pits
- Better sight ability (4 instead of 3 and bigger range)
- Better graphics and animations
- Music
- Clone illusions
- Couple of bug fixes

Next Update >> signs , obstacles won't kill you after they are triggered + some visual effects



Rated 5 / 5 stars


Good horror games are hard to come by but you sir, have my respect!

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Rated 1.5 / 5 stars

Slow: The Game

I want to like this game. It looks great, sounds great, and the premise is interesting. But god, is it ssssssssllllllllllllllllloooooooooooo ooowwwwwwwww.

Just moving is a chore. There's no way to run, and you walk about a foot every minute. If you die, standing up at the last checkpoint takes an eon and a half. No thanks.

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Rated 3.5 / 5 stars

Just too slow!

This is the kind of game I like, but the character moves so incredibly slowly that I can't stand it. Sorry. :( The graphics are beautiful, though.

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Rated 3 / 5 stars

Found a bug.

When the dragon appears, if you die from the boulder, restart from the checkpoint, then run over the elevated platform, you fall through the platform, but survive with no way to get back up and continue the game.

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Rated 3 / 5 stars

Nice looking game in slow motion.

Nice looking limbo art, lovely smooth animations, cool fild grain. I wish I could move faster. I really like your "sight" concept. Like echo-location. Awesome!

I got an actionscript error:
Parameter hitTestObject must be non-null.
at flash.display::DisplayObject/_hitTest ()
at flash.display::DisplayObject/hitTestO bject()
at Game/update()

Aside from some polish and playtesting issues, this is a great-looking start for a game that could evolve into something really cool. Keep up the great work.

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