Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
WARNING : This is not that kind of game that holds your hand while you play... so be warned
(Press "R" to restart in case something goes wrong)
Made for the 6th Newgrounds Online Game Jam in 96 hours
Use your "sight" ability to prevent traps from killing you and try to find out what's going on...
Trust your ears not your eyes.
In case you are experiencing lag issues , change the quality settings with the right click menu.
Special thanks: EndUser , MaestroRage , F-777 , BullyGill , Destructin , GundayMatt
- Smaller spike pits
- Better sight ability (4 instead of 3 and bigger range)
- Better graphics and animations
- Clone illusions
- Couple of bug fixes
Next Update >> signs , obstacles won't kill you after they are triggered + some visual effects
Slow: The Game
I want to like this game. It looks great, sounds great, and the premise is interesting. But god, is it ssssssssllllllllllllllllloooooooooooo ooowwwwwwwww.
Just moving is a chore. There's no way to run, and you walk about a foot every minute. If you die, standing up at the last checkpoint takes an eon and a half. No thanks.
Just too slow!
This is the kind of game I like, but the character moves so incredibly slowly that I can't stand it. Sorry. :( The graphics are beautiful, though.
Found a bug.
When the dragon appears, if you die from the boulder, restart from the checkpoint, then run over the elevated platform, you fall through the platform, but survive with no way to get back up and continue the game.
Nice looking game in slow motion.
Nice looking limbo art, lovely smooth animations, cool fild grain. I wish I could move faster. I really like your "sight" concept. Like echo-location. Awesome!
I got an actionscript error:
Parameter hitTestObject must be non-null.
at flash.display::DisplayObject/_hitTest ()
at flash.display::DisplayObject/hitTestO bject()
Aside from some polish and playtesting issues, this is a great-looking start for a game that could evolve into something really cool. Keep up the great work.
"I must slay the illusions!" Thoreau shouted.
"No, Thoreau... you are the illusions"
Then Thoreau was an illusion.
I don't think I've ever intentionally spoiled a game before, but I want to save people the time of wondering what the "mysterious" story might be. Long story short, it's all a hallucination. Now you don't have to waste twenty minutes playing this thing at the snail's pace it makes your character move.
I'm scoring this higher than I normally would because it's got REALLY impressive graphics and a haunting soundtrack for a game made in four days, but don't make any mistake here, folks: gameplay-wise, it's sluggish, buggy, and oversimplified, with a cliche storyline and giving absolutely no distinction between what is and isn't safe to touch. I walked right up to a boulder that had already fallen and touched it and it killed me on the spot- several separate times.
It gets even worse when there becomes a spot necessary to jump on TOP of a boulder to progress, but the kicker is that unless the boulder is completely settled, you kill yourself again when it shifts a centimeter to the right as you land on it. -_-
5/10 for bug issues, and that's being generous.
Bande annonce type aventure/SF influencé par Miyazaki Moebius et syd mead.
LOVE POP CULTURE? SIGN UP NOW!
Bino's journey into hell begins!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.