Newgrounds: Retaliation
- Score:
- rated 3.51 / 5 stars
- Views:
- 124,261 Views
- Share Links:
- Genre:
- Action - Shooter - Run 'n Gun
- pico
- picoday2011
Credits & Info
- Uploaded
- Apr 30, 2011 | 10:29 AM EDT
- File Info
- Game
- 3.4 mb
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Pico Day 2011 The sixth annual Pico Day!
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Author Comments
Angry Faic is leading a group of misfits and miscreants through Newgroundsville! Take control of Pico and put an end to their reign of terror! Fight in one of 3 different Arenas for as long as you can. Go for the highest score on the leaderboards or just try to get past 10 waves to get a Platinum medal for that level.
Blast different types of Villains from different Newgrounds flash games and movies; Uber Kids from Pico, Thingy Majigs from Chibi Knight, FBI agents from Alien Hominid and the Spiders from The Fancy Pants Adventures.
Get power-ups, jump up walls and slide around and shoot the enemies behind you Action Movie style! There are a selection of ways to go about navigating the Arenas and killing your foes.
-------------------------
Patch v1.1 (12/May/2011):
- Lowered Platinum requirement for Arenas down to Wave 8 (instead of 10).
- Lowered "requirement" for Secret Medal (Hint: you must complete a certain "special" wave).
- Added the ability to shoot while in the air.
- Added menu for customising controls (press [S] while near Tom in the main area).
- Fixed fast fingers so it works while on walls and running.
- Made shooting while running faster.
- Increased Power-up drop chance to 20% (up from 15%).
- Increased Uber Kids run speed slightly.
Reviews
Rated 4 / 5 stars May 3, 2011
uh-ha
kewl game i got bored though.
Rated 4 / 5 stars May 3, 2011
First impression...
I didn't quite finish the game, but I tested it and played it through. I must say, it's not bad at all.
Animations are fluid, the visuals look nice, and Pico looks badass! But keeping this game from getting a perfect is some of it's sloppy controls. Improve it a bit.
Nice game though.
Rated 3 / 5 stars May 2, 2011
played for about 30 mins
then i had a spider enemy get glitched up in the game corner, unable to continue. so that ruined it for me~ not bad, fluid animations on pico were nice but pretty standard overall. 6/10
Rated 3.5 / 5 stars May 2, 2011
....
So many long reviews.
The game was so-so. Done.
Rated 3.5 / 5 stars May 2, 2011
Not bad.
The gameplay was decent, but it got repetitive quickly. Some of my biggest problems were presentation-related. I should be in Fancy Pants World if I wanted to fight his enemies, and I should be in the city, not Pico's school, if I was fighting FBI agents. I was also bothered by the fact that Pico didn't look quite right.
I like his new shirt, the two-tone green was getting boring, but a green T-shirt with a torso holster was nice, but one thing that SHOULDN'T have been changed was, you took away his UZIs! If I think Pico, I think of two Mac-10s carving up an army of look-alike kids.
Taking away his UZIs is like taking away Caruso's sunglasses in CSI: Miami. You gave him a pistol, which was underpowered. If Chibi-Knight could defeat Thingy Majigs with a rusty sword in a few hits, a shot from a pistol should sen them to their cartoony graves. I would have preferred, if you kept his pistol, some sort of semi-automatic weapon, because I'm sure Pico's trigger finger is faster than he shoots in this game. To counteract the faster shooting, you could have added a reloading mechanism, which would add a little intensity and desperation while running from the baddies.
I like the sliding and aiming features, but the hills make Pico shoot either too high or too low, until his foes are right on top of him. Since you took away the health bar, which was a good decision on my part, they're too overdone in flash shooters, adding damage numbers to both Pico and the bad guys seemed kind of strange.
If I have to kill a ton of enemies to progress further, I want to be able to fight at least 5 at a time, not 1 or 2 chasing me around while I slide and climb.
This actually seems like the kind of game where Pico and, I dunno, Darnell or any of the protagonists in the games where the enemies came from, could play in co-op. One player could use WASD and, like, space or G or something, while the other player uses the arrows and enter or number pad + or something. The multiplayer gimmick would have severely added to the replay value, but I found this game to be okay. Upgrades or better difficulty scaling would have been nice, but you probably had to rush to the Pico Day deadline. I like the concept of all the enemies coming together to kill everybody, and the graphics were good, but you had some serious flaws.
I've played better, but I've played worse, and this distracted me for 10-15 minutes. Not bad.