Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.95 / 5.00 9,553 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.02 / 5.00 44,541 ViewsLog in to save your medals! Don't have an account? Create one for free!
Des&Grent's submission for Game Jam 4! Our handicap was that the game's controls could only consist of a single button, so instead of making Cowbell Hero, we decided to make a quick little RPG using Morse code.
We ran out of time to come up with an effective in-game tutorial, and I wasn't conscious enough to write one in here last night, but there's a few tricks in the game I feel like I should have brought up:
On the map screen, "Search" will either get you into an encounter at your current location, or enter the STOR (once it's working) if you're at it. You also have about a one-in-four chance to encounter an enemy in a previously visited area when you travel to it.
You will need to train if you want to live. Do this by using "Search" mentioned above.
Grenades are super-powerful. Save them (especially since the STOR isn't working yet).
You can toggle through quality any time you can enter Morse by signaling Q.
There are no checkpoints, and no saves. The game is short enough that I didn't feel like they were necessary. Plus, leveling is super-easy. If you train, you'll be fine, but dying will put you back at the start.
If you're having trouble entering Morse:
This may sound obvious to most of you, but just in case, consult the guide. To signal a dot, tap the space bar. To signal a dash, hold the space bar. Anything less than 1/6th of a second counts as a dot, anything longer counts as a dash, so for dots, tap and release as quickly as you can (as long as the computer still picks it up), and for dashes, hold it as long as you need to. The tone cuts off after a second, but it's still registering as a dash if you keep holding it. If you screw up, make sure you're not entering in another character by mistake (I know I've done it a bunch), then wait for about half a second for the detector to clear. If you wait more than half a second in the middle of a code, it'll clear on you. Also, sometimes if your computer lags really bad, you won't be able to enter anything in effectively. Do your best to signal a Q to change quality.
Also thanks to all the artists of the music we used! There was a ton, but I feel like each track did add something to the game.
Reviews
Rated 4 / 5 stars 2 weeks ago
Surprisingly fun. The graphics were pretty plain, but I liked how simple everything was. Since the morse code was a little cumbersome, simplicity was what made the game as good as it was. However, the fact that grinding was made mandatory and the fact that the order in which you were 'supposed' to attack enemies was never clarified, the game became very annoying due to the fact that grinding got repetitive, and I never knew if I had done enough of it or not. Running away screwed me over way too many times, and I hated starting over from the beginning.
Finally, I would have much preferred if enemies had been given random letter IDs instead of number IDs, so the control scheme would have utilized ALL of the letters.
Rated 4.5 / 5 stars March 4, 2013
Really great and addictive game. Gotta save those grenades until the end tough, or else the final boss will be tough.
Rated 5 / 5 stars May 26, 2012
strange that I end up like it
still can't get the kill hitler medal though
I actually don't have the .fla file on my current computer, so this fix might still be a ways away. Sorry! :C
Rated 5 / 5 stars May 20, 2012
Great game but one question,why is the first stage unbeatable without items
It's not really, but it's designed to make players realize that there is an item system. If you attack enemy number 2 first, you won't have to use any items.
Thanks for reviewing!
Rated 5 / 5 stars March 13, 2012
Sir, let me tell you...
ive been here for a long time and i can surely say this 1 of my top 10 flash games
Addictive + fun + learning morse code + rpg(ish) = 5/5
I'm truly honored that anyone would find our game this entertaining (and I'm sure Des would be too, if he was awake right now. It's no secret any more that we will eventually make a sequel to this game, but Des and I both have other projects we want to pursue before we get around to it. Follow our relatively new blog (there's a link in my news posts) to stay up-to-date!