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Uploaded
Dec 17, 2010 | 2:24 PM EST

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Author Comments

NOTE: As the programmer, I got permission from Black Media Powder to post it here on newgrounds. To quote Scott Barrett, the director on the project, "Post it anywhere and everywhere"

Drop the coin in the slot to START.

Produced by Black Powder Media and me, Joshua J. Morgan, as a tribute to Tron, the Video Game from Bally/Midway, based on the futuristic adventure motion picture from Walt Disney Productions.

This is a faithful Flash recreation of the Lightcycle level from the great classic Tron arcade game by Bally/Midway so be warned that it is HARD to beat!

FYI, there are about 10 MB of external files, mostly video of the 3D Tron arcade cabinet turnaround that plays during the "attract" screen.

CREDITS:
(hit the "C" key on the menu to view game credits)

TRON: LIGHTCYCLE CHALLENGE

PRODUCER: ART CURRIM
DIRECTOR: SCOTT BARRETT
CODE/AI: JOSHUA J. MORGAN
& GREGORY KUHLMANN
ATTRACT: PETER HIRSCHBERG

BLACK POWDER MEDIA @ 2010

There've been a few comments about "unresponsive controls". This is likely due to the fact that the game space is a GRID, with rows and columns that are much larger than the actual pixels, so often times, when you hit a key, you will NOT immediately turn because the blue cycle is BETWEEN rows/columns. Often times, it will LOOK like you've got room to turn at the last second, but it will already be TOO LATE because the next available row/column is blocked by a wall or light trail.

Reviews


HyptosisHyptosis

Rated 5 / 5 stars 1 month ago

I can't beat the first level, but man, the nostalgia.


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borraborra

Rated 5 / 5 stars 1 month ago

Yes, Just beat all 12 levels

This game is insanely hard
I loved it


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jduhdugjduhdug

Rated 1.5 / 5 stars June 20, 2014

just no.



tankman09tankman09

Rated 2 / 5 stars June 15, 2014

The worst part about this game is that the enemy fucking light cycles always cut in front of you or collide head on. If they had practical self-preservation, they would not do this, as it would kill them too. Ughhhh.


joshmorgan responds:

I feel your pain, tankman09, but we wanted to stay true to the original 1982 arcade game, which was punishingly difficult (classic arcade games were called "quarter-eaters" for a reason), and the original developers seemed to sadistically taunt the player by denying us the satisfaction of at least having the enemy explode too.

Thanks for playing!

Josh


badlustersoldierbadlustersoldier

Rated 5 / 5 stars June 5, 2014

This game. Was hard. Indeed.

I never did play the actual arcade Tron game. Actually, I didn't know anything about it, so I went in blind expecting nothing, except that being an arcade game, it was designed to eat quarters.
From what this re-creation tells me: Yeah, that's about right. I sorely underestimated this game's difficulty (That usually happens to me though).

From level 1 I fumbled around a bit, dying as well just seeing how this game played. After I got used to it, things were easy. I even thought, "If it's like this, this ain't too hard." And then I saw level 2.
I have never eaten my words harder for a game.

Adding two light cycles in a level made it exponentially harder, not to mention they get faster in each subsequent level. The controls being 'unresponsive' worsened matters immensely as it would be compromising when trying to make some very precise turns and in a hurry. This became the subject of my slight anger. But on top of all that, add in the AI being really good, really makes it that the only edge retained over them would be speed.
And you lose even that advantage completely around level 7.

That being said, yes, the game is hard. But not unbeatable. Skip this and the next paragraph if you, the person reading, don't want hints. As the AI becomes faster, the slow speed starts becoming pacifist weapon if you can turn the levels into a battle of attrition. (It's easier than it sounds. Pulling off a win with the controls is the hard part.) Sometimes, the AI shows as well that it can be abused, as they prioritize chasing your cycle over avoiding walls. Combining this and Battle of Attrition made it laughable at times. But still not easy.

Getting through to the last level gives you... Not 3 cycles, not 4 cycles, not even 5, but... A one on one battle. With a cycle much faster than you. This level is actually even easier than level 2.
No, I'm not kidding. I've never lost at it.

So basically, being persistent enough got me two completions of the game. I considered taking off 1/2 a star because of the controls, but this is a re-creation. A little too faithful, but that's the anger talking.

P.S. That attract is incredibly Bad Ass.

P.S.S Maybe someone can make a Tron game with a fairer difficulty curve and no unresponsive controls? *Wink wink, nudge nudge.*
What? I'm not doing it.


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