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Uploaded
Nov 3, 2010 | 10:43 AM EDT

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1 MILLION POINTS 5 Points Score 1 million points!
10 STAR STREAK 5 Points Destroy 10 Blue Stars in a row without taking any damage!
TRAINING CIRCUITS 5 Points Reach difficulty level 5!
25 STAR STREAK 10 Points Destroy 25 Blue Stars in a row without taking any damage!
5 MILLION POINTS 10 Points Score 5 million points!
50 STAR STREAK 10 Points Destroy 50 Blue Stars in a row without taking any damage!
AVERAGE JOBOT 10 Points Reach difficulty level 10!
SERVO WORKOUT 10 Points Reach difficulty level 15!
10 MILLION POINTS 25 Points Score 10 million points!
100 STAR STREAK 25 Points Destroy 100 Blue Stars in a row without taking any damage!
20 MILLION POINTS 25 Points Score 20 million points!
75 STAR STREAK 25 Points Destroy 75 Blue Stars in a row without taking any damage!
IRON MAIDEN 25 Points Have 6 Yellow Spikes active at the same time!
MAGNETIC CHARM 25 Points Have 6 Red Seekers following you at one time!
MECHANICAL ANIMAL 25 Points Reach difficulty level 20!
SEEK AND DESTROY 25 Points Use only Red Seekers to destroy 15 Blue Stars in a row!
SPIKED 25 Points Use only Yellow Spikes to destroy 5 Blue Stars in a row!
SUPER SEEKER 25 Points Score over 50k points using a Red Seeker on a Blue Star!
SUPER SPIKE 25 Points Score over 250k points using a Yellow Spike on a Blue Star!
150 STAR STREAK 50 Points Destroy 150 Blue Stars in a row without taking any damage!
200 STAR STREAK 50 Points Destroy 200 Blue Stars in a row without taking any damage!
DEVASTATOR 50 Points Reach difficulty level 30!
CREDIT DUE Secret Medal: Unlock this medal to view its details!

Author Comments

Use your enemies to destroy as many blue stars as you can!

NOTE: I do like to try and respond to everyone's reviews at least to say thanks. After 100+ reviews though I want to address a few themes here in my commentary that I likely won't address any further in individual responses to reviews.

COMMENTARY: My design goal with AVOIDAL was to create a mouse skills game with a fun and unique core mechanic. The point of the game (if there is one to any game) is entirely about highscores and testing your skills as a player. I also thought about classic arcade games from the 80s like Robotron, Yars Revenge, Frogger, Pac Man, Asteroids etc. None of these games had upgrades or shops or power ups. Are those things fun? Yes no doubt they are--sometimes I enjoy them too. I worry that these days upgrades and the like are often applied like some kind of placebo snake oil onto games lacking a fun core mechanic. I didn't want to do that with AVOIDAL. I also wanted to test my skills as a game designer by not using those crutches. I wanted a game that would either stand or fall based on it's own simple, no frills premise. It is OK if you don't like the game or find it fun! I totally respect that. Games are subjective like any other creative pursuit.

CONTROL TIPS: Since this is a mouse skills game it was always designed to be played with a mouse or tablet. Does this limit potential player base? Yes--but it was an intentional choice. It will be a lot harder on laptop touch pad or keyboard. I can't do anything about that. I enjoy mouse skills games and I've made a few because I like them and like to try and improve the genre.

SCREEN TIPS: To address the issue of mouse cursor hitting edge of screen mostly it is out of my control because it is inherent in the way the flash player and web browser work. The best solution may be to use the expand game button in the top right here on Newgrounds to make the area larger. This may make the game run slower I'm not sure.

MEDALS CONCERNS: A lot of you are complaining about the medals hardness. There are actually only 2 of the 23 that are incredibly hard. I put these there as insane motivators because I did actually have a few players playtesting that were operating at that level to get 200+ star streaks. The rest of the medals are attainable and were attained during heavy play testing of this game. You either have the skills or you don't--not sure what else to say. :D

Thanks everyone for leaving me your reviews (good or bad!) I just wanted to put a lot of stuff down here so I didn't have to address it piece meal over pages of reviews.

Best regards,
Dave Evans
Hybrid Mind Studios

UPDATE: v1.0.1 on November 8th, 2010

Made some changes based on some of the good feedback I've been receiving here. I've adjusted (limited) the distances that seekers and spikes activate against the player on later difficulties, I lowered the number of spikes and seekers that spawn on later levels, I adjusted the damage amounts per type of impact a bit too. Exploding blue star tips now do as much damage as seekers. Before they did as much damage as hitting a whole blue star. I also change the energy recharge rate so that the "training wheels" period now lasts just a few difficulty levels before running into things will definitely kill you fast. Thanks again for all the great feedback and constructive reviews everyone!

UPDATE: v1.0.2 on November 9th, 2010 - Fixed bug where you could start multiple sessions of the game via spacebar or play button. (Thanks for the report p00rleno!)

Reviews


lol-Entexlol-Entex

Rated 1.5 / 5 stars

Weell...

The concept its good but its repetitive an boring and yu just keep avoiding things



silenttorturesilenttorture

Rated 1.5 / 5 stars

Gotta agree with the rest...

It was a nice game to play and the idea was pretty fun. The problem is, the game is INCREDIBLY repetitive I made it lvl 15 before i became completely bored with the game- the main problem is: the game isn't fun or challenging to the point where your motivated to make it to the next level. Thing is, part of this is just having a high score instead of a goal (I never really liked games with a high score)- like instead of having u just destroy blue stars all the time from level to level, try to hype it up a bit, maybe with a counter that counts down to the next level or something to that effect. Again, a good game but very simple and quickly gets boring

1/5 3/10


HybridMind responds:

Thanks for playing and leaving your thoughts.


nosesocksnosesocks

Rated 1.5 / 5 stars

Red Stars on a Red Background

Simple concept, mouse control game. Not very entertaining.
My big gripe is the little red stars against a red background. Bad design decision. You should have a color contrast between the two.

NS



AxonBlackPearlAxonBlackPearl

Rated 1.5 / 5 stars

may be better

very simple and not exciting.


HybridMind responds:

Thanks for your thoughts. Sorry the game didn't grab you.


JinJin

Rated 1.5 / 5 stars

Weak game design

This game is a pain in the ass. I would have closed the damn tab 2 minutes in if it weren't for the medals.

Everything from this game is pissing me off. The music, the annoying servo I'm controlling, the decreasing seeker sensitivity, the faint seeker spawn indication, the confusing star spawn indication, an inaccessible pause button, the decreasing health regeneration... etc.

It is challenging, but also damn frustrating to play, unenjoyable, and I think the replay value is tossed somewhere behind the background.


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