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Reviews for "AVOIDAL"

hmmm

interesting game, but the mechanics are not original (in "dodge" u also have to use your enemies as weapons) and there is also no room for strategy...

wtf

it is pathetic. needs more control of the fuckin robot

Super

Poor stars whatever cool game

Mechanic needs more...

I agree that you can make a game based solely on an interesting mechanic. The trouble I have here is the consistency of that mechanic. For example - red stars and spikes don't "work" for you until you activate them. Once blue stars start roaming, a blue star can run right over a red star or a spike without popping. That's inconsistent, and makes the player feel like the game was built to frustrate them.

With the massive number of red stars in later levels, it would also be nice to have a way to scrape them off your tail without a blue star. With only 2 or 3 blue stars on the screen at a time and 4 or 5 red stars, you build up a following that won't let you strategize - wind up just running for your life instead. Could spikes take out stars? That would be interesting in a lot of ways - make you have to work a lot harder to spike a blue star.

sorry

i dont mean to be a jackass but i agree with ravi4196 and also its to hard!!:(!!!...(my apinion!!!)...