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Credits & Info

Oct 1, 2010 | 8:33 AM EDT

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Author Comments

"Hungry eyes watch from the shadows. The flickering light of a butterfly is all that keeps them at bay. Run for your live - and sanity!"

In this game you find pixel graphics mixed with dynamic light and shadow. And that's not the only thing we do a little different.

What starts as your average adventure soon turns into a nightmare. You're not a fighter. No gun or magic spell will save you from the creatures lurking in the shadows. It's your wit and reflexes that could save you. Use what the environment provides you to stay alive - and sane.

Cursor Keys navigate the menu and move the player.
Space to select/interact.



Rated 5 / 5 stars October 24, 2013



Rated 5 / 5 stars June 6, 2011

Good storytelling

A masterfull game in the art of telling a story with only short moments of storytelling vs. long moments of gameplay. Good lighting engine, too. Reminded me of cavestory.


Rated 5 / 5 stars May 25, 2011

I love this!!!!!!

Everything in this game is awesome it keeps you in mystery and yet tells enough of the mystery to give you an excitement of wanting more, you keep the players in a tantalizing hypnosis with the mix of pixel graphics, lightning, new additionsof the puzzle, and the interesting different ways you use lighting effects.I JUST LOVE THIS GAME PLEASE CONTINUE WITH A SEQUEL OR SOMETHING --------ANYTHING!!!!!!!!!!!!!


Rated 4.5 / 5 stars November 22, 2010

just one word: NICE!

4/5 and 9/10
i think the same like the other ppl already post.
good work. pls keep ongoing or get my Pain xD


Rated 4.5 / 5 stars November 16, 2010


Everything about this is pretty top-notch. The line of sight/lighting effects are top-notch, the 8-bit style is great, and despite the pixelation, the lighting and glow effects are executed stunningly. I also like how the game automatically pauses when the browser isn't focused on the Flash; very nice. There's a really fun puzzle-like quality to it, and the suspense is well done, as well as keeping the player intrigued. The music is quiet and atmospheric, fitting the gameplay perfectly. There are a few quirks however; for one, the dialogue gets pretty cheesy at points, and also the gameplay is a little tough; I don't mind difficulty, but if I want to see where the story goes it gets very tedious, especially if the portal sets me back far. I also noticed sometimes the butterflies would go past me even when I shooed them the other way, and sometimes the enemies would follow me into the light. On top of that, I was annoyed when my lanterns went out while I was reading dialogue, and sometimes I snagged on a wall and could only go in the opposite direction of that wall. I bet you could get completely stuck in a corner too. One last thing that kind of ticked me off is you never get an explanation for anything. What the hell?! Why did I even play this?

I really liked it but the end pegged it down a point.

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