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Heart of Ice

rated 4.14 / 5 stars
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Action - Platformer - Other

Credits & Info

Sep 30, 2010 | 6:43 AM EDT

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Ishmael and I 5 Points Eliminate the psychic, Ishmael
Neophyte 5 Points Master the game's basic controls
Pest Control 5 Points Kill at least sixteen insects
The Deposed 5 Points Destroy The Watcher in a final, epic battle!
Yarrrr! 5 Points Sink Tim the Pirate once and for all!
Acid Trip 10 Points Defeat Ishmael with the screen still flipped
Atavist 10 Points Reach the end of 'Ice Quest'
Completion 10 Points Complete the entire game
Icarus 10 Points Shoot off 200 of The Watcher's feathers
Nonpareil 10 Points Wipe out all ninja in the colosseum
Tepid 10 Points Defeat Tim the Pirate without using any combos
Hoarder 25 Points Find every secret item in the game
Post Mortem Aggression 25 Points Unlock and defeat the secret boss
Unlimited 25 Points Unlock every bonus in the game
Dancing Mad 50 Points Defeat all three main bosses in the arena in epic mode
Invincible 50 Points Gain a 'no damage' win over every boss in the arena
The Extreme 50 Points Defeat the secret boss in the arena in epic mode
Deity 100 Points Gain every other achievement in the game

Author Comments

Now with medals!

Explore a vast series of caves and ruins in this epic platforming adventure! Face many foes, from humble cave creatures to mysterious entities haunting the long dead tunnels.

As a brave adventurer, you must navigate your way through forgotten caverns, abandoned mines and long lost ruins to defeat a dangerous being known only as 'The Watcher'. To reach him, you must first battle a number of deadly enemies inhabiting his icy kingdom.

Don't forget to try the many unlockable features, including a boss battle arena where you can face the game's enemies with increased difficulty for greater rewards, and a yet more mysterious, hidden foe to destroy.

Game data is saved automatically at each new screen, so you needn't worry about losing your progress so long as your browser keeps hold of saved data. Your achievements and unlockables will also carry over to new games.



Rated 4 / 5 stars


I really hate having to re-watch the animation of "The Fallen" rising up again and again after dying. Good thing the battle it wasn't very difficult to begin with, but it was still annoying. Maybe there should be a skip option?

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Rated 0.5 / 5 stars

Could have been so much more

The bossfights that I played were interesting but several mechanics appeared bland and uninteresting. Then I got past the psychic.

Continually respawning enemies is not good game design. It has never been good. If you cannot name one game where that concept was a good idea then why put it in the game in the first place.

It's a bland and generic game with an uninteresting blank slate protagonist that has no emotion or personality whatsoever.


Rated 3 / 5 stars

its alright

achievements but no medals...wierd


Rated 4 / 5 stars


but it could be better


Rated 3.5 / 5 stars

It was an okay game.....

It was a decent platformer, but a lot of flaws.
First off, the hit detection was pretty bad. There were a lot of times, especially against the watcher in his second form, where I took damage when I wasn't even in the line of fire.
Secondly, your character was seriously underpowered compared to every single enemy, especially the ninjas. Seeing as how you only had a melee attack, you were at a serious disadvantage to most enemies, and even the basic enemies took a quarter of your health bar with a single hit.
Thirdly, the voice acting was way too quiet. I could barely hear what they were saying. I only want to have too look at subtitles if I can't understand what's being said, not because I can't hear what's being said. Especially on the psychic boss because you have to pay attention to when he's going to attack the gun turret. Also, why does he countdown "two two one"? Shouldn't it be "three two one"?
Lastly, the ending was a pretty big cop out I thought. *SPOILER ALERT* Killing the main character for no apparent reason other than just cause you wanted to is a pretty bad reason. He had no reason to die, but I guess you thought killing him was a good idea. If that's the case, then it would've been better to have him keep crawling towards the light after he hit the ground and then have the screen fade out just as he reaches the blinding white light. That would've been much better than having two random agents appear for no reason. I understand you may have been trying to tie a story together, but the agents just made things worse.
Overall, the game was okay, but it needs some definite work.

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