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** V2.06 fixes control lag issues. Also go play my other games because they'll be fixed too
UP- enter door
DOWN- crouch/activate item
M- toggle music
R- restart level
ESC- quit level
CONTROLS ARE NOW COMPLETELY CUSTOMIZABLE IN THE RIGHT CLICK MENU
WARNING- GAME IS HAAARD
Also, I will probably adjust the speed run medal and add a "collect all idols" medal once I verify how many there are
This has WiiViewer written all over it!
Anubis 2 was WiiViewer 2nd worst game next to NinjaBread man, and 8-bit against the odds was his old theme song.
game doesnt load
says please wait till advertisement ends and it stays on 1 -,- got a very fast cpu tried this 5 times and im tired off it please fix it
Not as efficient as the pre-title!
This game has some major flaws and I will point them out now one by one:
While the soundtrack is very well chosen for this type of game,I'm not quite satisfied with the SFX of this game! This annoying sound of spinning chainsaws which occurs whenever you press 'R' to revive the character,and the scream which he makes when he dies are just plain annoying,too loud and going on people's nerves quickly! Seriously,I sometimes play this type of games in the middle of the night and this loud all-of-a-sudden AHHHH when he dies always wakes up my neighbours lol! I do not want to play games in mute mode so I need a bit background music but his scream always tops everything off! Chill it down a bit,we don't need ''authentic'' oh-my-god-I-so-fucking-died-and-now-I 'm-gonna-lament-like-hell-screams you know!? ôo
This game has criminal hit detection,and by ''criminal'' i mean that it's so malevolent that it should be locked ASAP like a loony toon conspiracy theorist and the key thrown wide wide away! When bouncing off from this purple undead,it is very difficult to perform a double-jump...for reasons unknown...
Overall the game difficulty is beyond compare as many people have already stated,but what's worse is the fact that ''your ass is hitting ice ground''! It's a german saying and it means that you're in such fiery need of ideas that you need a cool-down immediately! In the form of fresh new ideas would be best...
I think you recognized it on your own damn well that it's impossible to leech out anything from this game anymore without making the game impossible! Your main focus on this installment was obviously the sheer difficulty to make it almost impossible to beat! The user-created levels were worse than anything else,but also those older levels where you integrated some ''ghosts'' in it,were over-exceedingly annoying as you're almost done with the level and head to the life-saving exit...only to realize that a group of 4-6 ghosts comes directly towards you and you have nowhere to dodge!!! It was just a plain matter-of-luck thing rather than skill or timing or anything...
Overall I must say I'm rather disappointed,and that's sad considering the fact that the first installment was WAY better appreciated by the people among which I can count myself as well! I was really excited when I saw that the series continues,but now I will not look forward anymore to future installments! [If there will be any future Wrath of Anubis titles that is...]
3/5 and 6/10 because I could draw some fun out of the game!
E and T
Great game... but what's with the editor mode when we press E?
Small things to fix
I find it hilarious that the score of Wrath of Anubis is 4.17 while the score of Wrath of Anubis 2 is 3.57 when they are practically the same game! It just proves that people are crybabies when the game they are playing is too hard. Anyways, onto the review...
Despite your effort to solve all problems with the controls, I still have one: the fact that duck and action are the same button. I would customize the controls to get rid of this problem but they're the same button no matter what I do! When I'm walking and I want to open a chest, its fine, however, when I'm trying to flip a switch high up on a wall, it causes problems because it interferes with my ability to continue sliding on the wall.
Another thing that bothers me is the animation of those things that shoots arrows. I'm having a hard time distinguishing whether they're about to shoot arrows or not. It seems that it takes 3 or 4 different forms that are only a couple of pixels apart making it hard to know when the arrow will be fired. To keep it simple, it should only have 2 forms: "About to fire" and "Not about to fire".
My third problem is the ghosts. My problem isn't that they make the game too hard, its the fact that they just randomly appear. It makes coming up with a strategy for the stage completely useless because you can be thrown off the course of the strategy at any time if a blue ghost appears where it shouldn't. It makes beating the game require that the player gets lucky and luck is something that really doesn't belong in a platformer.
A couple more things to add:
- Levels 14 - 24 should tell you how many idols you've found when you stand near the door
- I noticed that the Quit Complaining medal doesn't work. I tried changing all the controls and nothing happened. I heard that you had to right click the game and click the website at the top but that doesn't work for me either. A better medal explination would be nice.
Other than that, you have a great game and I would be happy to know that there was another sequel coming! 8/10 for all your hard work!
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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