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Razorclocks Big Adventure

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Author Comments

Heil thy KING.

SOMEBODY BEAT IT :D

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It's fine, but I have a lot of complaints.

My first complaint is speed.

You go as fast as fucking Sonic The Hedgehog COMBINED WITH AN OVERDOSE OF STEROIDS

My 2nd complaint is jumping.

The jumping mechanic is SO BAD, on certain platforms, you can't even jump!
My other problem is about jumping. How you build height, you basically keep spamming 2 keys.
My OTHER OTHER problem is how, when you stop jumping, you basically lost because you can't jump.

My last complaint is the PLATFORMS.

They are as slippery as ICE TOPPED WITH OIL. Even when you stay still, you still fall off the platform!

Good concept, but made horribly.

THIS IS NOT HOW YOU MAKE A GAME!!

RABBLERABBLERABBLE
Jesusfuck... this is beyond difficult. Can we jump or something?

The waffle is awesome.

ALL HAIL THE WAFFLE CLOCK!!

VicBiss responds:

Use the up arrow key to go higher, and use the down arrow key to build momentum for bounces.

hello

i played this game for about 1 minute before i realized you need to balance out the timing with the arrows to how drastic gravity affects your avatar. great concept though

nice

the game is ok its fun but hard and challenging nice but yushiro needs to stfu if he doesnt like it he doesnt have to play it

thats not how you make a game.

this game has no difficulity curve, that means it's not getting harder and harder - it begins hard.
you don't let people to get used to the controls and just send them to the game.
this is not how you make a game.

Plus, the controls are horrible! it's a challenge not because it's hard, but because you have to do a perfect win to win, not 70-80% but 100%, that is not how you make a game.

Also, I would note the Genre is wrong, it's a skill game.

All in all - the consept is nice, but the final product is not.

1/5, 2/10

Credits & Info

Views
3,802
Votes
9
Score
3.84 / 5.00

Uploaded
Aug 15, 2010
2:50 AM EDT