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Uploaded
Jul 16, 2010 | 12:27 AM EDT
  • Daily Feature July 17, 2010

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Author Comments

Harness the physics of engineering to conquer course after treacherous course.

Before each level, drag parts from the Parts Window into the Assembly Window to put together your vehicle. All vehicles have an engine, body, and wheels. Later you'll get joints to hold parts together and weapons to fight bad guys. To move parts around the Assembly Window, click a part and then where you'd like to place it. Place tires so that their axis (center) is attached to the body. Place the engine inside the body.

The blue buttons on the bottom left will allow you to start over with building and preview the track. When you're ready, click the green button to start the level. You pass the level if your vehicle makes it to the finish flag. Click the thumbs down button if you need to make some adjustments to your vehicle in the Assembly Window. If you get stuck on a level, look for hints!

Reviews


EagynEagyn

Rated 0 / 5 stars

As expected

I reviewed the trailer of this game. Once again this game has nothing going for it. It's linear and unimaginative. This crap shouldn't be on here.

I felt like I was listening in elevator music while playing with legos.



HrvatskiOtrovHrvatskiOtrov

Rated 0.5 / 5 stars

why?

booooorrrriiiing....



KroltanKroltan

Rated 0 / 5 stars

WORST EVER!

I prefer to draw ASCII Art (total tedious) than playing this!
we should be able to at least cotrol the car!



JonWB2005JonWB2005

Rated 5 / 5 stars

good flash

i would love to see more parts for the levels i dont really care for trying just 1 way to beat a lvl. It seems that with this sort of game, a large array of vehicle pieces would help, or maybe even the possibility of 2 vehicles at once. Just my opinion

7/10 - 4



sixflabsixflab

Rated 3 / 5 stars

Quite Lacking

I like the idea you were going for, but the vehicle creation is flawed and frustrating. Vehicles that look like they're attached come apart when put on the track, and there's no way to really gauge whether it'll work until it doesn't. Also, some type of control on the speed would be helpful. Try to bring in elements from games that are all about maneuvering over obstacles would help this a little. Just needs a little improvement here and there and it would be better.