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My first game, learned a lot and hope to learn more. Hope you guys dig it. It was a real pleassure working with the people who voiced the characters. A great learning experience. ^^
There are a few hidden upgrades, the average playtime for this from start to finish is around 25 minutes judging from my playtesters.
WALKTHROUGH >> http://www.youtube.com/wa tch?v=kBhtqtmwKic
There are variations in the game depending on how you treat your crew, but nothing major. Just different dialogue and dialogue trees that open up later.
was kinda like 2d kotor
reminded me of knights of the old republic a lot. Pretty cool game, good story and nice music voices/sounds graphics, etc. The only thing I didn't like as much, which many people said is the puzzles were too hard, for example the code for opening the box, I didn't even realize I needed a code until I had already used the datapad so I had to restart the game and do it over to see the code. The puzzle with the stones was fine, but the paint and simon says puzzles I would have not been able to do at all without the walkthrough. All in all a good first game attempt, although I question the benefit of putting points in any ability except dodge, because once I hit 15 points in dodge I just started avoiding 50-100% of all attacks, so kinda made armor useless at that point. I don't know what points in aim did for me...except make me miss fewer shots? don't think I needed many points in that. The end kind of sucked because both my grenades missed on the last guy, so when I died I had to keep going back and forth killing monsters and buying more stuff. overall a good game though
Sorry about that trouble, thanks for playing it though. ^^
A Good Start
I noticed that I wouldn't stop until I had finished. But here is what you could improve on:
Make it longer. There was only about three puzzles and two items to pick up (although i wonder why that item that opens a certain door didn't appear in your inventory...). I hoped that you could have made a puzzle where you had to use items, or even the possibility of combining items for further use in the game. I liked the difficulty of the puzzles though, don't change that at all.
There was too many rooms that were useless. Near the end your just advancing from room to room and there was nothing in the rooms. I think you should get rid of those. If you were trying to create a dramatic experience near the end it didn't work. But at about know I'm wondering if you added those rooms because of a random chance that a monster would appear...
Items. The weapons and armor cost way too much. Why buy a 50 credit weapon!? It only increased it by 3 damage. the first two weapons should have cost only 10 credits and the third 20. But the KF "betteries" were a good price and the grenades and those health pack things too but the weapons were overpriced
On the good side:
The credits were awesome. it was like what they do for a movie. Keep it up!
That RPG feel in the game was a nice add to normal point-and-click games because it "added flavor" to it, you know, something new. And the credit and buying new supplies was cool, but Wiley should have been available to buy from at any time, instead of having to go back all the time.
Well, this has been pretty impressive, considering it was your first game. If you improve I believe that you - Hyptosis - can get famous of your work!
The item you missed was the lighter, it is in the first room.
The rooms weren't useless, they were meant to give the feeling of travel. They might not have worked for that, but that was their intention. Also random monster encounters yes.
Wiley is a jerk, yell at him about pricing. =P
You're right he should have traveled with you, I won't make that mistake again.
Thanks for the detailed feedback, I'll have more to come in the future. Please be on the look out for Alice is Dead 3, it will be the next game I work on.
Great story but the puzzles are too difficult.
The 8 is for the story and music. The puzzles are honestly way too hard, the paint puzzle was hard to figure out, but the simon says one is insane. We don't all have a photographic/fast memorization memory, and to take out a piece of paper and draw it out is annoying. I know you provided the walkthough from the beginning, but the puzzles are hard enough to almost demand the walkthrough be used. If some poor sap didn't write down the code he would never get the box open because it's gone forever. The part with the paint was very unclear as to what you were supposed to do (with the paint and the puzzle), as it's not explained well how the nano paint was to be use and where it was to be used. It's also not that clear which is the code and which is the translation, but that might be figured out after some trial and error. The battle system is nothing fantastic, leveling yourself has very minimal effects, maybe too minimal, and if you spend your money on the wrong things you're in for A LOT of leveling to compensate. I just squeaked by with 1 death. This game's atmosphere, story and music remind me a lot of the Phantasy Star Online series. (Episode One, lol).
Some people say the puzzles are too easy, some say too hard. It is impossible to make everyone happy. Also the data pad warns you like 4 times that you only get one shot. I thought about it a long time, I don't really regret it, but it won't happen again. Thanks for the massive feedback! ^^
This game, like Dead Frontier: Outbreak is simply a testament to the fact that games don't have to have wicked graphics and other such things to be good, but rather a good story. Not to bash those other games, but I enjoy this style.
the art was good, but no offense some of it could be imporved. the music was great. the story had a mass effect feel to it, but this was too short, but I do not complain couse its your first flash. other then that I say that the last part with the light matching was a bit fast, but easy if you write/draw and number the pattern. But very nice presentation (spelled wrong, grammer nazi help) and I smell a part 2 of this after reading the credits.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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