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Uploaded
Apr 24, 2010 | 5:43 PM EDT
  • Daily Feature April 25, 2010

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Author Comments

the top of description:
in this movie I've used programm Macromedia Flash MX, textures from cgtextures, mastered fonts by Loronto, motion sequenses and periods from Samurai Champloo by Manglobe(thanx for informing), gif animations from gifbin, 4gif, sketching movement tutorial by K1ma, bg tutorial Nameless0, flashloops from z0r and others.

what is it:
Vivid and dynamic fullbody animation fight in a forest near the temple. Mongolian warrior stops swordmaster's meditation with his attack, and here starts the fight.

watching Info:
medium quality recommended.
duration 1 min 30+ sec. animation was done for 3.5 months. music used Litsa- prints gosplana. subtitles: English. I stopped animating sometimes and thrice changed the style- so sorry if it's too visible. I tried to change the conception of swordmasters fightings, we can see in animes and some films, where is no action only speaking and pathos, to only fighting.

I hope you'll enjoy this anim.

=Edit=
Ok as I could see the questions somebody has are already arisen, so I'll try to answer them:

please tell me, where is the difference between colour, line thickness or pure formless movement in attitude to conception of a movie I've created?
conception does not depend on form at all, form can be absolutely varieble.
Probably you will say, I also should mention all the colour patterns, and creators of macromedia flash including their parents and all the books of art that inspired me?

This work is a complete system I've created, and movement, motion, composition, colourscheme are atomic parts of it, that doesn't exist without a form.

And this form is mine.
Also some of those atomic parts were repicked from smb's other picks if you understand what am I saying, I've recopied them with the full understanding, what am I doing, making a copy of a copy, so I cannot really say where was it picked first. Versions you're giving are based only at the fact you've seen something with the same motion and just because this version of motion is more popular you have that opinion.

If you have enough time for things, like forum topics, comparing sequenses and mentioning all the atomic parts of smb's work with all of their repics- - its your way.
If you want to do it do it yourself.

Reviews


Youkai-SesshoumaruYoukai-Sesshoumaru

Rated 4 / 5 stars April 29, 2010

interesting

you could make a whole series just from this. Its has its own type of style and beautiful background work.
*Strong point, nice story line, background hit on the mark
*Weak point, it could be because of the cation tweening that caused the misshapeness but there were several areas throwout the action fight scenes that your figures became blocky or would have and additional bump that didn't fit. At one point it looked like the attacker had 3 breast area bumps before it went down to his torso.
I don't mean to point it out so badly. Your work is very good! And I am sure you sat there and watched it mant times before finalizing it. It was just something that I had noticed.


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OngoOngo

Rated 5 / 5 stars April 29, 2010

I see a new type of art

I've read all the comments below and I suppose I know what like will be the comments after. As I can see there are no smart people around there except the author.
Look around we are in internet and we are in 21st sentury, let's refuse those stupid categorization and privatization- these are priorities of communists, you know? Motion cannot be private as a line, face or state of body. Let's think what author wanted to say with that movie! I've read words like "this won't help him to become a great animator!" But WHY should he be great animator if he wants to say something importaint now? You are thinking about that like about a theft only because of your councrete ideology, so if you'll just try to understand what am I saying- you'll understand that this movie is a new step in creating of movies. movies for conception but not for "who can better draw how ball moves"
10/10
5/5


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BlackmarketKraigBlackmarketKraig

Rated 2.5 / 5 stars April 26, 2010

Give Credit Where Credit is Due

There was quite a bit of work put into this Flash submission, the filter effects were interesting, the backgrounds were nice, they were simple and didn't detract from the action.

I can see that, like most of us, you need to work on your anatomy, some scenes the characters are very distorted and other scenes they looked nearly perfect.

Which brings me to the main point of me writing this review, tracing. There is nothing wrong with studying movement and cinematography on video or animation for your own knowlege. There is nothing wrong with practicing what you learn that way. There is a problem, however, with tracing those scenes and not crediting the creators. You hurt your own reputation that way, I hope that you will come to realize that in time.

I'll give you 5 stars for the effort you put into the animation, animating is hard work but I'll leave the other 5 for when you do all your own work.

Peace.



pathock3pathock3

Rated 4 / 5 stars April 26, 2010

enjoyable

Actually one of the things I really hate about NG is how a lot of the daily winners and most popular movies are repetitive gunfights inspired by Madness. So I really appreciate the varied and interesting sword fighting. The art style was really cool, too.


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MindChamberMindChamber

Rated 2.5 / 5 stars April 26, 2010

interesting flash.

Its obvious by the amount of frame work and background art work. you put a respectable amount of time into this work.

Whats not respectable, however is the fact that you dont acknowledge the and credit the multiple anime scenes you based your movements on.

Granted you do learn to better animate but studying the works of those better than you. but remember, there was an animator that created that complex style of movements you just plagiarized, he deserves the same amount of respect for his work as you do yours.

reference the animes you timed your movements off, and please don't rotoscope movements from any other sources other than your own.

your fancy explanation as you why you plagiarized other peoples work wont help you become a better animator in the long run.


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