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Fujitsu Defender

March 12, 2010 –
April 25, 2012
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Tower defense game based on levelling your tower. Lots of towers, enemies, achievments and upgrades.
Ballanced game with very wide range of game strategies.

This game was made for a coding competition, NOT as a direct ad or paid product, please note it.

Remember that every tower level up during the game, so build enough of them.
Golden Tower gives you cash for every shot.
Shock tower is very good in stopping single enemy.
Frost tower stops groups very good.
Flame tower is ultimate weapon.

Enjoy the game

Reviews

Don't like the sound or the graphics...

It's a very nice game : fun, "simple", many way to finish it, ...
But as said : there are some overpowered tower (fire and shock). It's not really a problem cause you can end the game without.
By the way I don't understand how you can have 50 000 xp with shock tower ... my max is 37k (1st map hardcore).

Game is pretty tough to get used to originally but I find it doesn't get harder as the levels go on it seems to get easier even in the hard core so I don't know why people are moaning its too difficult, I think this is an excellent tower defense game and with some expansion a 2nd one could be immense.

One of the funnest flash tower defense games I've played. Some quick notes:

-The poison tower is stupid weak. Even buying it at the soonest possible time (thus allowing it to level up) still didn't increase its damage enough to even hurt the final boss. Worse than the AoE fire tower in every way.

-Not all of the level descriptions are correct

-An achievement called relating to "bomb towers", of which there are none. Do they mean cannon towers? I wouldn't now, as I never built any.

-Towers that shoot faster by default also gain more experience by default (as experience is X per shot), making the slower shooting towers level up significantly slower.

-The fire tower (the one costing 1,500) becomes insanely overpowered around level 15. It did so much damage at level 19 that it hurt the "Fire Immune" monsters enough to kill them with a single fire tower and nothing else.

-The shock tower's slow speed and slow duration are, weirdly enough, additive; I've never seen a game do this, and this was the only reason I got to the next point:

-The shock tower, at 50,000 experience, did 1.4 billion damage per hit. Kinda funny ;)

and its hard to hit those high defences with noobie towers. its bs that their def doesn't go away with more shots but that its a constant like 5 def

Credits

Stats, Info & More

Score
3.89 / 5.00