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Mar 3, 2010 | 12:01 AM EST

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Bubba Slap 10 Points Feel the Bubba-Wrath!
Piggy PWN 10 Points Get totally pwnd by the Piggy
Gotcha 25 Points Be an easy target!
Lame Score 25 Points Come on, you can do better than this!
Spider Food 25 Points Feed your enemy a healthy snack!
Great Score 50 Points You've done well my child
Scare the Boss 50 Points Even tough guys can run away
Beat the Game 100 Points Save Theia!
God Score 100 Points The Heavens must have gifted you way too much
Piggy Wiggy 100 Points Meet the final boss

Author Comments

Thanks to chris-marks for a complete and awesome walkthrough, go check it out if you have problems with any level:
http://chris-marks.newgro unds.com/news/post/444611

A horrid earthquake has occurred at a distant planetoid called Theia. The impact was so strong that it created a giant crack, running from the core of the planetoid until its surface. Your race finds out that this catastrophe was caused by a monster who is eating Theia's Core! If he continues, the planet will explode, destroying all of your race. Nonetheless, Voly dares to take the risk of stopping the monster and his evil minions by the cost of his own life.

Your goal is to guide Voly towards the center of Theia. But beware, Voly is way too weak to attack the huge enemies; therefore you should avoid confronting them.

Reviews


FuzzyRedPantsFuzzyRedPants

Rated 3 / 5 stars March 12, 2010

Use arrow keys to move rocks?

This task is hard to do on a laptop...



ZchacreaZchacrea

Rated 3 / 5 stars March 11, 2010

Puzzle free Puzzler

Pros
-Art was top notch. everything looked and moved smoothly. Pleasure to look at.
-Tunneling a nice touch.
-Addition of medals makes game have some replay value.
Mids
-Music was great, but each song was dreadfully annoying by the time you finally got through to the next track.
-Bracket story was okay. Needed some updates through gameplay.
-Deaths don't really add much since you can just continue, but allows for medals/achievements
Cons
-Many stages break down to running. To get past many groups of Bubbas you either run past them, or set them off, duck out of the way THEN run past them. Leaves for unimaginitive puzzles
-The "Puzzle" parts are either rudimentary or over complicated. The rock pushing solutions are basic When you have the Piggies, at times, there are so many (along with the perspective) that the puzzle is pure guesswork.
-2d movement in 3d environment with little room for error. Made running stages and 1st boss level unneccessarily frustrating

In the end the game was okay. Mildly playable, but not to be considered a puzzle/challenge. Most of the puzzles come down to trial and error, guessing, or running. The first boss level was a complete digression from the concept of a puzzle game as the slightest mistake tends to leave you to be spider food.
The game seems to confuse frustration for challenging. Then the levels don't progress in any sort of degree of difficulty. There are some levels that it takes one try for the attentive gamer and other levels require many replays before even coming close to finishing. This point is were the lives aspect becomes equally usefull and frustrating. While you are given a large number of lives, there is little difference between dying, reseting, and continuing.
For me, this game sits unhappily on the fence. Playable, but not the puzzle it claims. I rarely have lasting interest in games that just frustrate me, but there is enough here that I actually want to finish it. The reason I bumped it to a six, is because i love the animation when the character tries to tunnel into rock.

-Zhacrea-


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BongafishBongafish

Rated 3.5 / 5 stars March 11, 2010

Good, but...

*---Alright, first of all, the fact that you have lives makes zero sense, since everything you do is reset every time you die anyway (which I don't think should be the case, by the way; only when you hit Shift). There's no reason to care about losing your "last life". Puzzle games really don't need 'lives' anyway, unless you wanna make the player tear their hair out.
*---Like someone mentioned, the 3D looks nice, but it makes the two dimensional movement unwieldy and inaccurate. Either make the character move entirely freely and smoothly, or make him move in an obviouse blocklike pattern. The whole slow-walking tap-the-key-and-he-takes-several-step s-forward makes things tough. I hate when games do that. That make any sense?
*---Other than these things, the first 11 stages were fine, especially the last couple, which were fun and interesting to figure out.
*---But then came the first boss! It seemed like it was gonna be a cool chase until I realized that dying once brings me all the way back to the beginning. I suppose that would be okay if the stage wasn't entirely based off of trial and error alone. You almost *have* to die and memorize what to do, because the level consists of pushing up against the border of the level, turning and diving underground, hoping you made the right choice. If you didn't, you die. Start over.
*---Like the guy below me, I quit right on that level after I kept dying near the big cabbage patch after the maze part. For multiple reasons, that one part was extra annoying. Not in a challenging way. Just poorly designed.
*---The game looks like it got a lot of love in it, and it's interesting, definitely. Like the others say, you're on the right track. You just need to tweak this game some to make things work.


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fromigfromig

Rated 2 / 5 stars March 11, 2010

pissed me off

at the spider boss thing you made it to frustrating. just work on some things such as the scroll speed and such but it made me quit early in the game due to some of the animation and the spider creature.


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LygrisLygris

Rated 3 / 5 stars March 9, 2010

Not too bad...

Theia reminds me of certain strange American animations that were done during the 60s, 70s or 80s. One in particular comes to mind, Wizards, created by Ralph Bakshi. The cute characters and the "help the earth" themes seem to be there.

The game itself however is sorely lacking. While puzzle games are designed to be figured out, there are certain techniques which should be given freely to the player, such as ideas about how to sneak around a monster, or at the very least an idea of what each monster does.

It seems kind of a waste of time to bother with lives. The music was gorgeous though and seemed to promote the themes. My sentiments echoes those of other reviewers, in that without a degree of intuitiveness or maybe a hint dropped here or there, the game proves too frustrating to play.


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