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Theia

Score:
rated 3.71 / 5 stars
Views:
365,374 Views
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Genre:
Puzzles - Other
Tags:
alien
tunnel
underground
theia

Credits & Info

Uploaded
Mar 3, 2010 | 12:01 AM EST

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Bubba Slap 10 Points Feel the Bubba-Wrath!
Piggy PWN 10 Points Get totally pwnd by the Piggy
Gotcha 25 Points Be an easy target!
Lame Score 25 Points Come on, you can do better than this!
Spider Food 25 Points Feed your enemy a healthy snack!
Great Score 50 Points You've done well my child
Scare the Boss 50 Points Even tough guys can run away
Beat the Game 100 Points Save Theia!
God Score 100 Points The Heavens must have gifted you way too much
Piggy Wiggy 100 Points Meet the final boss

Author Comments

Thanks to chris-marks for a complete and awesome walkthrough, go check it out if you have problems with any level:
http://chris-marks.newgro unds.com/news/post/444611

A horrid earthquake has occurred at a distant planetoid called Theia. The impact was so strong that it created a giant crack, running from the core of the planetoid until its surface. Your race finds out that this catastrophe was caused by a monster who is eating Theia's Core! If he continues, the planet will explode, destroying all of your race. Nonetheless, Voly dares to take the risk of stopping the monster and his evil minions by the cost of his own life.

Your goal is to guide Voly towards the center of Theia. But beware, Voly is way too weak to attack the huge enemies; therefore you should avoid confronting them.

Reviews


Lazlollie10Lazlollie10

Rated 0.5 / 5 stars

wow so many bugs and glitches in this game now



assfucker545assfucker545

Rated 4 / 5 stars

why does it say this version can only be played at newgrounds.com when im already at newgrouds



JamesGrantSmithJamesGrantSmith

Rated 5 / 5 stars

thiz shizzle iz the bizzle, should be 10* for the bizzlers behind it



dubstepkilladubstepkilla

Rated 5 / 5 stars

awesome job on this. 5 stars for you brother.



FoldingDucklingFoldingDuckling

Rated 3.5 / 5 stars

I have kind of a major flaw to point out - something other people might not think is a big deal, but I sure do.

Your interactions with the environment are fairly obviously grid-based; but the player can't see the grid. If you're going to penalize the player with death and only give a certain number of lives, at least help me know ahead of time where I can and cannot walk. The lack of grid visibility, combined with the angle of view, creates the feeling that item hitboxes are too large (as in the case where I am clearly not touching a rock yet it is impeding my progress) or too small (as in the case where I am clearly walking directly into a boulder yet because I am not Exactly centered I can't push it).

Try a top-down view next time, I think you'll save a lot of people headaches.

I gave you an extra half-star for the artwork, it's very good.