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This is NOT Super Meat Boy!
Its simply the flash prototype that Super Meat Boy was based off of.
SMB, will play very differently and is 100% new.. what im saying is if you even slightly enjoy the prototype, you will LOVE SMB!
for more info on Super Meat Boy check out supermeatboy.com
A lot of games these days baby the player with tutorials. This is widely considered to be redundant at best, and at worst, bad for the player for treating him like a moron.
But, as people in many western cultures fail to understand, there can be too much of a good thing.
It's bad to baby the player.
It's also bad to make a game so difficult for the sake of being difficult that it's annoying.
The same way it's bad to wither away and die due to dehydration, while it's also equally bad to drink so much that your stomach explodes and you die.
Don't let my choice of stars fool you- this is a good game, and an impressive prototype to say the least.
But when a game, a thing made specifically made to waste time makes you FEEL like you've wasted too much time on it just to get to the ending, it's flat out aggravating.
There is such a thing as a freakin' balance.
IN SHORT: Learn to balance your shit, maybe your games would be even more successful if they didn't cater specifically to people who can only get off from severe pains in the ass.
Well ... the game makes me feel like playing N+ .... But overall the song and graphic is better.
I liked the leveling system. Didnt like the gameplay to mutch though. Guess it's just not my taste
are way too... slippery.
didnt like the controls
animation, music and overall it was a great game... but i hated the controls. it was hard to control the jump distance because if i moved too hard, i over shoot it and if i tapped my jump, i dont jump far enough. the controls were way too frustrating to get a 10 from me
Snake Re-imagined And Taken To The 3rd Dimension!
Be a badass and go on an epic kung fu quest!
Learn puppet reptile's best ABCs in this physics-driven interactive storybook
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