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This is NOT Super Meat Boy!
Its simply the flash prototype that Super Meat Boy was based off of.
SMB, will play very differently and is 100% new.. what im saying is if you even slightly enjoy the prototype, you will LOVE SMB!
for more info on Super Meat Boy check out supermeatboy.com
I liked it...
except that Meat Boy slides on EVERYTHING.
Seriously, I could hardly get him to stop from landing on saws. I played only a little because of pure frustration, but I can see it's a good game. I'm only giving it a 7 out of the sheer difficulty of trying to get him to land anywhere NEAR where I want him.
Some levels are a pain in the rear end!
I found this game addictive, & I've been playing this game for about 2 hrs +. But, as I said before, those levels are unenviable. Luckily there are illimitable lives, so that's fair enough. It's still agonizing just to be so close to succeeding, and one little touch of saws, fire or salt... dead.
Nice Job, almost good. 3/5
Meat is a metaphor, right?
I remember back in the day when I used to play Perfect Dark for the N64, and when I just felt like slaughtering some mindless slaves, I go up against 16 enemies on the Meat difficulty.
I feel like one of those enemies now.
Brutally challenging, but fun at the same time. The blocky grapics give it the feel of an old timey game, but the splash of blood when you die is just satisfying. Good job.
love the old school style intro
Not Bad - but frustrating
Controls!! or lack of control... left/right waaaay to touchy, I could jump straight up and then pressing sideways would throw me way across the level, like some special gravity control. So - good game, bad physics is the only reason it may prove difficult.
An indirect Sequel to "The Artist" shows the life of the salaryman
Cornelius & Toots are back, and a Haunted House Ride seems a little spookier than usual!
this one isn't funny
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