Be a Supporter!

Credits & Info

Uploaded
Sep 16, 2008 | 7:13 PM EDT

If you liked this, check these out!


Plenty more like this here!


Author Comments

Create and defend the common knowledge from the vectorial class. Liberate the passive consumers from the domain of the market.

Notes:
The game can be won and is intended to be short, don't complain about it :-)

Reviews


pigsambapigsamba

Rated 4 / 5 stars

Cool

Needs music, needs easier controls, needs a goal (if there was one and I didnt notice, it needs an easier one), but still cool like no ones business.


People find this review helpful!

JapanStrawberryJapanStrawberry

Rated 2.5 / 5 stars

Good idea, decent execution

The idea was good, and the message was simple: it is wrong to put a price on things that the people who made wanted to be free. The things corporation offers are not as good, and not as organic.

However, the execution of the game was somewhat lacking. The controls were difficult to use, and this just made it frustrating to play. However, the idea - as I said - was very neat. If the controls were improved slightly it would be far better.


People find this review helpful!

AxmannAxmann

Rated 1.5 / 5 stars

Not enough explanation.

This concept of this game is very neat, and it could have potentially been a very fun, engaging game. The problem with this game is that there is very little explanation as to what your goal is and how to reach that goal. Unfortunate.



NotMichelleNotMichelle

Rated 3 / 5 stars

Keep your communism to yourself, you filthy hippy

Nah, just kidding. Nice game. I wish the heads had just a little bit stronger pull, though. This game manages fun for a little while, even though I'm not particularly good at it, which I think is awesome.


People find this review helpful!

theaterhobotheaterhobo

Rated 4 / 5 stars

after thinking about what it meant, i beat it

--i beat it by giving all the thoughts away to the consumers until there was nothing left. then i just waited--

the concept is really cool, it really made my head tick. i also loved the minimalistic look.

i just think the game would've been a lot less aggravating if the mouse and ideas had more control and if the thinkers'/consumers' heads had a little bit more pull to them; at times an idea would just be sitting on top of their heads and it wouldnt sink in. i dunno if you made it like this purposely as some sort of metaphor but it really got on my nerves