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Credits & Info

May 21, 2007 | 8:44 AM EDT
  • Daily 3rd Place May 22, 2007

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Author Comments

A few people have been getting confused, but the afterburner only works when the yellow bar is charged, and it drops to zero if you shoot or get shot (to avoid ruining the 4th point in the list below)
Also, if you want to start in a destroyer, press 'End' to self-destruct in your fighter.

Okay, so the initial game concept was basically like this:

- Huge space battles (with several distinct forces)
- Intelligent AI
- Allied ships
- Giving the player no significant advantage other than their playing skill

As far as we’re concerned we accomplished all of that, and in doing so we’ve made something that feels quite unique to play. Now we’re just hoping that you folks agree =]

And to any webhosts who read this, you are all welcome to host this game on your sites, so long as you dont attempt to claim ownership of the game or change it in any way, and you make sure that you display it correctly x.x (500x500).



Rated 5 / 5 stars




Rated 4 / 5 stars


Ain't Absolutely Flawless, But Never The Less Good For A Time Waster/Mindless
Shooter. The Music Can Become Very Annoying And Explosions Could Be More Realistic Then Bursting Into Flame And Turning Into Space Ash. 8 Out Of 10! Will There Be A Sequel?


Rated 5 / 5 stars

just good

very good game, but maybe it should be a bit easier for the fighter to dodge the testudon's beams


Rated 4 / 5 stars


just fix some bugs no restarting the game when lose just the lvl stop giving us less ships when theres mutible teams accept you there should be a lvl when you protect your mothe ship

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Rated 4.5 / 5 stars

Fairly awesome, but...

Good choice in music, good gameplay, and it's fairly awesome, but my biggest beef is, that you have to restart from the beginning with smaller, less awesome battles.