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Credits & Info

Apr 30, 2007 | 11:23 PM EDT
  • Daily 2nd Place May 2, 2007

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Author Comments

Help Pico battle it out in the Dark Ages against the Evil Dark Wizard Allucardis and his vast Army of UberGoths!

If you need help with the bosses, Revoo has posted some strats on the last page of the reviews. They should make the bosses a piece of cake. Good luck!!

**!*! UPDATE 4.0 !*!**
After hearing that enough people were taking issue with the following, now Pico no longer takes a small amount of damage when blocking, and the bosses attack power has been cut in half. Enjoy!

**!*! UPDATE 3.0 !*!**
Holy crap!!! Daily Second! Thank you so much for your support everyone!!

**!*! UPDATE 2.0 !*!**
Bugs with the hero 's health and lives have been fixed, and you can choose whether you want to start a new game or continue at the beginning of a previous stage. UberGoths now have a 10% less chance of blocking. Bosses remain as difficult as ever, Muahahaha!!!

**!*! UPDATE 1.0 !*!**
Front Page!! 4.0 score!! WOOHOO!!! Thank you sooo much everyone!! I'm so glad you're enjoying my game!


Movement: Arrow keys
Attack: 'A'
Block: 'S'
Strong Attack: 'D'

**Warning!** This game may appear too difficult, but keep in mind that each of the three bosses have a pattern. Find the pattern, and they're easy!

Have fun, it's my first full blown (completed... ahem...) game, all in AS 2.0 Object Oriented Programming. Please PM me if you find any bugs!

Very special thanks to the following:

Andy Schlossberg: For the code help and support.

Tom Fulp and friends: For keeping Newgrounds amazing for ten years! Happy Birthday Tom!

Edgen: You make amazing music!! I'm so glad I found your work at the NG Audio Portal!



Rated 5 / 5 stars


it doesn't matter what pattern it has, it's impossible not to get attacked constantly and die.
other than that super fun gameplay and animation/ art =)
i'm gunna stop trying to kill the boar now, i've tried a few dozen times already

People find this review helpful!
mongoid responds:

:-) Revoo's strategy should keep you scratch free from the boar. Man, you're going to HATE the Destructor boss.

Have fun!! :-)


Rated 3.5 / 5 stars

Awesome game!

You used LIN/PENCIL tool for your animation and incorporated fbf around that fact, which total ROCKED! Also good game it's challenging and very well drawn and animated.

David M.

People find this review helpful!
mongoid responds:

Yes I did. I think that since I began working on this in, what January(?), 2/3 of the time was spent on artwork. I'm glad you enjoyed it! :-)


Rated 3.5 / 5 stars


this isn't too difficult, so long as you both get lucky and know these tips
1. block, then strike the little enemies. Only strike in between blocks or when they are just getting up from the ground or approaching you.
2. You cannot permanently "die" (at least on my Mac you can't). Just do "new game" after you die and you get another try. However, because you still only get the same life that you had when coming into the level--try VERY HARD to be near full life when exiting any level, especially the level before a boss level. Use special attacks for this purpose.
3. To kill the boar:
a. run right up to it when it's walking towards you and hit its head several times until you hear a clank. Don't use the special attack.
b. After you hear the clank, it will start charging at you. You have to jump over its head every time. So long as you don't touch its head you're OK.
c. Eventually it will start walking again, and then you should go up to it and hit its head again. Repeat from step b
4. To kill the guy with hammers (easy): stand beneath him and keep attacking. He will block your attacks instead of attacking you. Occasionally jump up and hit his face.
5. To kill the final boss: avoid his attacks, then strike him when he appears standing still. To avoid the laser-eye attack, keep running back and forth, and when he does the laser eye he'll appear behind you and have to chase you so he won't hit you.

Overall, this game had good graphics but poor gameplay. There were a lot of very specific things you had to do that took many deaths to discover. If not for the game bug that made "new game" start you where you left off, it would have been unplayable.

This review is insanely well received!
mongoid responds:

Haha! I already have people posting strats! Sorry you didn't like the gameplay, but that was all I could do within the time given.

OOooohh I had SO many plans for other cool features, such as a bow and arrow, airborne baddies, parallaxing ANIMATED backgrounds... the list goes on. In fact, the code is THERE, it just isn't implemented. :-P Ran out of time. I think I was barely able to submit it to Newgrounds before deadline. The timestamp said I had 40 minutes left. haha.


Rated 4.5 / 5 stars

Yeap, you can draw

This game has one of the best artworks ever. My eyes feel so good after what I saw, great landscapes, every detail was amazing, fluid movement. Superb work, man! The only complaint - boring repetitive enemies, but awsome bosses.
Bad things (that you know of, but fucking fix them) are only actionscripting issues - you can go off the stage and when you die, your health is the same. Oh, and don't listen to wussies that moan that it's difficult - it's not really that hard.

mongoid responds:

Thank you for the kind words! I tried my hardest to make the project at least look like a professional console title. Flash's vector art helps make your sprites look sooo crisp and clean, no matter what resolution. In fact, try pulling the swf out of your browser cache and play it fullscreen. It looks AWESOME!

You can see why The Behemoth uses Flash as one of their primary production tools. Doing Alien Hominid HD for XBox 360 Arcade is a fantastic example of the power of vector assets.

Well I'll be damned... you CAN run off stage. Hahahaha why didn't I catch that?


Rated 3 / 5 stars

too hard

When you die and come back you should come back with full health, not whatever partial health you had when you started that level.

Blocking hits should not decrease your health.

Being too difficult is the most common mistake I've seen in flash games. Look at a game like the recent zombie defense game that's scoring 4.55 or thereabouts. One of the things it did really right is keep the difficulty low, guaranteeing a fun first play.

People find this review helpful!
mongoid responds:

I would think that half the fun of a game is the challenge. ;-P

Imagine if you bought a game off the shelf, took it home and beat it all on your first try. Where's the fun in that?

Good catch on the health bug, I'll take a look at that when midterms are over.