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IronSaga

July 21, 2016 –
March 3, 2019
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

CONTROLS
Movement = Arrow Keys
Melee = Z or W or Y
Ranged = X

Fight as a destined king and restore peace to the corrupted lands of Drethen!

Reviews

1. Put controls n description. It took me 10 tries to pass first spikes (didn't know there was range attack)

2. I don't really get the idea for this game. Am I suppossed to go around and have fun exploring the dungeon while collecting gold for upgrades or should I go to the end as soon as possible? Either scenario worked for me. Exploring wasn't fun and I felt lost if I wanted to go with "straight to the end" strategy. Too big dunegon + no map.

3. Liked boomerang mechanic of ranged weapon

4. I can't understaqnd why I see boss health bar from the start.

5. Running animation is really weak. It will be watched by player for 90% of time. Put some effort in it.

6. Sounds was ok. Graphic was ok. No bugs or errors.

7. Dying takes too long. I know that fading to black might look good but people will die in this game a lot. I don't want to wait for respawn I want to play!

Overall: Average title. Graphics and soudns are ok. No bugs. Nothing that makes this game stand up among others. Completely forgetful.

NIce game love it to bits but it doesn't mean it's perfect here are a few issues that i found while playing:
- the spear guard (knight idfk) HIs spear is too long i can't hit him without getting hit and when i thought of being careful and hitting him from a distance with my sword i noticed i only have a few pixels of safety. (Make him have a shorter spear or another weapon or you cpuld make the sword have more reach
-Shield guard (knight idfk) You should give some notice when he's about to charge. Same goes to the archers the only way of preparing for a shot is if you listn to the rope sound but i prefer to play with my own music so it was an issue for me (plz add pre attack animations for them)

The shuriken/boomerang thing i find it kinda op that you can just spam that at an enemy without stopping and because o enemy issues that i poited above i mostly used it the entire game (even though it took an enternity to kill stuff) so nerf it make it a consumable

And there is no penalty for dying wich kinda bugs me

BTW ADD CONSUMABLES IN THE FULL RELEASE

I'll P.M you if i find more issues.

I know that this is a demo and i read the desc about more monsters coming in the full version but in case you will update this demo we need more long range characters

<deleted> responds:

Thanks for the comment, I think consumables in the full version is a great idea!

Excellent design, would buy it for $5 if it were content complete with at least 4 dungeons. Pixel art could use some improvement but it's good. The boss was too easy, he should deflect ranged projectiles from the front. The platforming was well designed but limited, i would have liked to see an alternation between platforming and combat but with larger areas than were used, OR a thicker mix of enemies on platforming parts.

This is a very good game, which is precisely why I think it would do way better on Steam than here. Keep up anyways.

Very fun! Some minor klipping problems with the opponents but overall a great game. Waiting for more! :)

Credits

Stats, Info & More

Score
3.19 / 5.00