May. 4th, 2007 @ 07:43 PM
At 5/3/07 10:19 PM, LesPaulPlayer wrote:
AS3 isnt so insanely different from AS2. Theres really no need to redo all the tutorials from AS: Main for AS3: Main unless there are significant changes. For example: hitTest --> hitTestObject
pretty significant. But pointing at the mouse and springs and crap? Theres really no point. There sould be a tutorial on event, since thats a defining feature of AS3, maybe on the mouse, and stuff on stuff completely new to CS3. Tutorials are always great, but maybe focus on the more important stuff before going into old code
The majority of FF-goers are still in the process of learning the new Flash capabilities. As much as I'd like to be at the forefront in terms of creating tuts for AS3, I need, for financial reasons, to create some games ASAP, and AS3, despite various peoples' protestations, is SO DIFFERENT from AS2, that I can't afford to take the time to learn how to pass variables from a mouse_event to a function triggered by it, for example. Regardless of whether you personally think AS3 tuts are necessary or not, there are going to be far more (the majority of) people out there who are going to be completely confused by even such simple changes as the fact that _xmouse now is mouseX, and _x is now simply x.
Saying there's no point in rebuilding AS2 tuts specifically for AS3 is stupid, there are major changes to the language, and they affect pretty much every line of code, and more importantly, the whole structure of the language. Most of the people who come in here looking for help don't have a clue about classes or OOP, upon which AS3 is firmly based.
If you feel that you have a grasp on AS3, in advance of 'pointing at the mouse and springs and crap', then by all means share your knowledge with the rest of us, by writing some tutorials that you feel are 'worthy' of being here. Until then, stfu and appreciate the fact that others are willing to spare their time in trying to help others come to terms with what is basically a completely new version of a language.
To everyone who has contributed so far, your knowledge is vastly appreciated. The links to external help are always constructive, but your own insight (ie, tut) is always preferred. Even if a subject appears massively basic (eg, simple gotoAndPlay or _currentframe), it's worth writing it down in a form that EVERYONE will understand - not just advanced ASers, but the likes of animators who don't care too much for AS but require snippets for replay buttons, adjusting framerate, etc.