Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.13 / 5.00 17,528 ViewsCool game, Xeptic. The only thing I noticed was that some of the text boxes on the "results" screen and the "stock" menu were left blank or they didn't update properly. Nice work.
At 9/11/10 03:42 AM, Xeptic wrote: http://www.newgrounds.com/portal/view/54 7900
It is pretty good, I really liked it
At 9/11/10 03:42 AM, Xeptic wrote: You don't want to know how long it took for me to be finally able to post this link. I thought I'd try making a game with a different genre, that was harder than I thought it would be. Happy panda now though, sorta.
Your game rocks, I've played it for over half an hour I think, that rarely happens for me.
Good job !
At 9/11/10 03:42 AM, Xeptic wrote: You don't want to know how long it took for me to be finally able to post this link. I thought I'd try making a game with a different genre, that was harder than I thought it would be. Happy panda now though, sorta.
http://www.newgrounds.com/portal/view/54 7900
Awesome game man. I loved the presentation.
Word to your mother
At 9/11/10 03:42 AM, Xeptic wrote: You don't want to know how long it took for me to be finally able to post this link. I thought I'd try making a game with a different genre, that was harder than I thought it would be. Happy panda now though, sorta.
http://www.newgrounds.com/portal/view/54 7900
Very well done. Although I personally didn't stumble upon the issues other people have, it did keep me hooked and I enjoyed watching how each piece of the game worked so well with one another from the programming perspective. :)
Thanks guys! I'm not really sure about how much I should say about the game, but the amount of bugs that somehow still ended up in the final version is extremely disappointing. I've had maybe 30 people test the game, a few of those by using the paid service from FGL, which is waaaay more than I usually have because I expected there to be some bugs I missed. Still, there are way too many issues/glitches left. No real deal-breakers I think, but I can't say I'm happy with the finished result either. Poor design and a too complex project for me.
At 9/12/10 04:49 PM, Xeptic wrote: Thanks guys! I'm not really sure about how much I should say about the game, but the amount of bugs that somehow still ended up in the final version is extremely disappointing. I've had maybe 30 people test the game, a few of those by using the paid service from FGL, which is waaaay more than I usually have because I expected there to be some bugs I missed. Still, there are way too many issues/glitches left. No real deal-breakers I think, but I can't say I'm happy with the finished result either. Poor design and a too complex project for me.
Shut up Xeptic, your game was amazing :D I wouldn't be surprised if it was up for a tank award next year, I started playing at around 3:10pm today and kept playing without doing anything else until about 6:20 when I went for tea, then i came back and kept going ! I think it would make a great DS/iPhone game and I would love it if you could make an even bigger one for desktop, I thought there was the occasional thing that could have been fixed and the scoreboards annoyed me but overall Its a 9.5/10, great game. *Applause* also i think there have been few flash games that have been able to pull this genre off as well as this, even fewer have ever gotten the attention they deserve. And your modesty only makes me love you more for it.
Don't worry, Xeptic, nobody is ever perfectly happy with their own games/movies. It was great. I played it for at least two and a half hours today, on and off.
At 9/12/10 05:17 PM, HDXmike wrote: 6:20 when I went for tea
Lolololol
At 9/12/10 06:06 PM, Archawn wrote:At 9/12/10 05:17 PM, HDXmike wrote: 6:20 when I went for teaLolololol
I'm glad I wasn't the only one who found that a little funny.
At 9/12/10 06:06 PM, Archawn wrote: Don't worry, Xeptic, nobody is ever perfectly happy with their own games/movies. It was great. I played it for at least two and a half hours today, on and off.
At 9/12/10 05:17 PM, HDXmike wrote: 6:20 when I went for teaLolololol
No Ben, light aura, NOW.
At 9/12/10 06:56 PM, HDXmike wrote:
No Ben, light aura, NOW.
every child deserves to be an angsty teen at least once
At 9/12/10 08:21 PM, Starogre wrote:At 9/12/10 06:56 PM, HDXmike wrote:every child deserves to be an angsty teen at least once
No Ben, light aura, NOW.
How can I use this to my advantage?
At 9/12/10 08:21 PM, Starogre wrote:At 9/12/10 06:56 PM, HDXmike wrote:every child deserves to be an angsty teen at least once
No Ben, light aura, NOW.
Quiet, Switzerland!
Xeptic, what I liked about your game was that it was AMBITIOUS.
Often, and I'm guilty of this, we're content with sticking to what we know, just because we know we can pull it off without glitches. (I can code a beatemup engine in my sleep for example)
When you do something that stretches your limits it expands your imagination and abilities in ways that, by far, offset the few glitches, bad reviews, and possible unpopularity of the result.
Doing a project that is challenging tends to re-invigorate your love and passion for coding (or whatever) and reminds you why you love what you're doing.
Each successive project from you will get more honed and refined, so keep pushing yourself! I look forward to seeing what you come out with next.
Doing a project that is challenging tends to re-invigorate your love and passion for coding (or whatever) and reminds you why you love what you're doing.
Each successive project from you will get more honed and refined, so keep pushing yourself! I look forward to seeing what you come out with next.
What he said ^
At 9/13/10 12:13 PM, BoMToons wrote: ...
Cheers for that post! I agree with you all the way, but it's just a shame to see months of work partly go down the shitter (or whatever the expression is) because of something that could've been avoided. I need to spend more time thinking everything out and writing stuff down instead of adding features as I go along next time.
At 9/13/10 06:08 PM, Xeptic wrote: Cheers for that post! I agree with you all the way, but it's just a shame to see months of work partly go down the shitter
Amen to that. The last project I worked I thought was bug free, but when I exported it the sound fucked up. It worked perfectly when I tested it in Flesh but as soon as I exported it the sound stop working. Why? I don't know. It's fucking bullshit.
At 9/13/10 07:12 PM, Kirk-Cocaine wrote:At 9/13/10 06:08 PM, Xeptic wrote: Cheers for that post! I agree with you all the way, but it's just a shame to see months of work partly go down the shitterAmen to that. The last project I worked I thought was bug free, but when I exported it the sound fucked up. It worked perfectly when I tested it in Flesh but as soon as I exported it the sound stop working. Why? I don't know. It's fucking bullshit.
I had a similar bullshit error when I adjusted the export quality of JPGs. Every single tween with brightness or alpha adjustments disappeared and wouldn't export until I played that tween again in the timeline.
Flash - It's a love hate thing.
Also Kirk, is Flesh an acronym for something or just a Freudian slip?
Word to your mother
At 9/13/10 07:38 PM, ImpendingRiot wrote: Also Kirk, is Flesh an acronym for something or just a Freudian slip?
I was busy thinking of your Mother as I typed that post.
Characters remaining: 25
Error your signature is too long.
WAT.
At 9/13/10 08:25 PM, Kirk-Cocaine wrote:Characters remaining: 25Error your signature is too long.WAT.
See what happens when you insult my Mother?
Word to your mother
At 9/14/10 01:02 AM, ImpendingRiot wrote: See what happens when you insult my Mother?
:O
At 9/13/10 06:08 PM, Xeptic wrote: it's just a shame to see months of work partly go down the shitter (or whatever the expression is) because of something that could've been avoided.
This is precisely the reason I recommend tools other than Flash. The reason so much work is wasted is very much the fault of the program.
Part of being a better programmer is to 'plan it out', but also to just use good tools.
Card Fraud
Just got a call from my bank, apparently my account details have been compromised and someone tried to use it yesterday to make a number of purchases. Luckily for me my bank stopped the transactions so I'm not out of pocket at all. Anyone else been victim to any credit/identity theft?
ill just leave this here....
Harry K. Cocaine
Visa
4502 2342 8439 2800
exp 03/2012
otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto otto
At 9/14/10 12:28 PM, Kirk-Cocaine wrote: Card Fraud
Just got a call from my bank, apparently my account details have been compromised and someone tried to use it yesterday to make a number of purchases. Luckily for me my bank stopped the transactions so I'm not out of pocket at all.
Any idea how it happened?
At 9/14/10 12:28 PM, Kirk-Cocaine wrote: Card Fraud
Just got a call from my bank, apparently my account details have been compromised and someone tried to use it yesterday to make a number of purchases. Luckily for me my bank stopped the transactions so I'm not out of pocket at all. Anyone else been victim to any credit/identity theft?
Happened to me a year ago. I live in Alberta and someone in Montreal was using my card for several transactions. The only one that made it through was a 50$ purchase at payless shoes. The rest were denied.
Its an odd phone call to get in the morning. Having some foreign guy ask if you've been in Montreal and if I tried to buy gas or shoes there. I can only blame the internet. I can't think of any other way that kind of information can be made available.
At 9/14/10 01:15 PM, Paranoia wrote: Any idea how it happened?
None at all, but they said it was been used by some American vendor so Luis' post looks all the more suspect!
Be careful what you do on the Interwebz and how much you trust...even Google!
http://gawker.com/5637234/gcreep-google-
engineer-stalked-teens-spied-on-chats?sk yline=true&s=i