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The Flash 'Reg' Lounge

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knugen
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Response to The Flash 'Reg' Lounge 2011-06-23 12:18:01 Reply

Remote desktop IOS development on Mac

So my boss borrowed me a Mac mini so that I can get into IOS development. Problem is I don't want to make another full computer setup with monitor, keyboard, mouse, etc. at home so I've tried remote desktop (with the Mac on my local network) instead. The performance is really underwhelming though and I definitely wont be able to develop with this lag. Does anyone here have any experience with this stuff and know how to optimize it, or if it's even possible to get it working more or less as good as when working "locally"?

Kirk-Cocaine
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Response to The Flash 'Reg' Lounge 2011-06-23 12:42:01 Reply

At 6/23/11 12:18 PM, knugen wrote: So my boss borrowed me a Mac mini so that I can get into IOS development. Problem is I don't want to make another full computer setup with monitor, keyboard, mouse, etc. at home

My boss has got a mac mini and a PC but only has one one mouse & keyboard and uses one of these to switch between the PC and Mac. Might be worth looking into.


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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UnknownFury
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Response to The Flash 'Reg' Lounge 2011-06-23 13:01:53 Reply

At 6/23/11 12:42 PM, Kirk-Cocaine wrote: My boss has got a mac mini and a PC but only has one one mouse & keyboard and uses one of these to switch between the PC and Mac. Might be worth looking into.

Was going to suggest same thing, it's what they use where I work (currently) except for they have 2/4 USB inputs (used for keyboard and mouse) and 2 ports for USB A-B cables connecting to each computer (in this case laptop and UNIX box) and then the monitors connected separately.

knugen
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Response to The Flash 'Reg' Lounge 2011-06-23 13:13:35 Reply

Those switches looks very practical! I'll ask my boss to get one of those for me, thanks guys :)

PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2011-06-23 14:27:28 Reply

This has probably been asked before but do any of you have twitter? I wanna stalk you.

I programmed a new twitchy cuboy game which should be out soon. Our Sponsor, SPIL Games are very friendly people, but because of their translation stuff, the process of releasing a game through them has been very long (6+ weeks) :[

The Flash 'Reg' Lounge


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Xeptic
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Response to The Flash 'Reg' Lounge 2011-06-23 15:13:29 Reply

Yes twitter accounts, always interesting. Mine is XepticDesigns, although I hardly use it at the moment, plan to use it more when I start picking up development again.


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knugen
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Response to The Flash 'Reg' Lounge 2011-06-23 15:20:41 Reply

https://twitter.com/#!/knugencom

I am more or less inactive though (don't want to spam with a lot of random stuff *cough* glaiel *cough* ;).

Kirk-Cocaine
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Response to The Flash 'Reg' Lounge 2011-06-23 15:33:37 Reply

At 6/23/11 02:27 PM, PrettyMuchBryce wrote: This has probably been asked before but do any of you have twitter? I wanna stalk you.

Haha, twitter does seem to breed stalkers. I've got a Twitter account that I set up a few months back when I was messing around with the Twitter API for Flash. I made like 5 tweets ("test1", "test2", etc), apart from my boss at work no one knew about this account, yet I've still had people I know find that account and try to friend me. It's bizarre!


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Luis
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Response to The Flash 'Reg' Lounge 2011-06-23 16:33:57 Reply

At 6/23/11 02:27 PM, PrettyMuchBryce wrote: This has probably been asked before but do any of you have twitter? I wanna stalk you.

mine is just my name: luiscastanon


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Innermike
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Response to The Flash 'Reg' Lounge 2011-06-23 17:06:16 Reply

http://twitter.com/#!/innermike

I don't post much interesting stuff on there, and when I link to anything it's usually related to apple in some way.


nobody

The-Super-Flash-Bros
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Response to The Flash 'Reg' Lounge 2011-06-24 12:44:02 Reply

http://twitter.com/SFBTom

Toast
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Response to The Flash 'Reg' Lounge 2011-06-24 14:11:59 Reply

At 6/20/11 08:08 PM, Archawn wrote:
At 6/20/11 11:24 AM, Gimmick wrote:
At 6/20/11 09:33 AM, Toast wrote: so how's the market for flash games these days?
IMO (not?) bad...(although?) I have never seen any flash games for sale.
The Flash game black market is where it's at.

yea thanks for your sarcastic responses kids, but i was honestly wanting to know


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Josh-B
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Response to The Flash 'Reg' Lounge 2011-06-24 17:22:16 Reply

At 6/24/11 02:11 PM, Toast wrote: yea thanks for your sarcastic responses kids, but i was honestly wanting to know

Dying. Soon to be dead. The glory days of flash games are behind us. Its all about iPhone and porting to console these days/


:U

4urentertainment
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Response to The Flash 'Reg' Lounge 2011-06-24 17:34:07 Reply

At 6/24/11 05:22 PM, Josh-B wrote:
At 6/24/11 02:11 PM, Toast wrote: yea thanks for your sarcastic responses kids, but i was honestly wanting to know
Dying. Soon to be dead. The glory days of flash games are behind us. Its all about iPhone and porting to console these days/

I'm sure that was a joke, but I wanted to point out that the flash market is still growing as strong as ever. There's at least a couple of games that get sold for $50k every month on FGL, that's of the ones that *do* actually get put on FGL.

You will find a lot of developers saying that the market is dying, and that it's getting over saturated and all that whining, but in reality, all the ones that are making the money are just quietly working and enjoying their success. As long as you don't make crap games and are willing to spend some time with promotion and negotiating, then you will find a good paying sponsor for your game.

Musician
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Response to The Flash 'Reg' Lounge 2011-06-25 23:26:28 Reply

50k for a flash game? What games have been made that pulled 50k?


I have no country to fight for; my country is the earth; I am a citizen of the world
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Archawn
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Response to The Flash 'Reg' Lounge 2011-06-26 00:17:45 Reply

At 6/25/11 11:26 PM, Musician wrote: 50k for a flash game? What games have been made that pulled 50k?

Well seeing as the most generic, unoriginal games generally make the most money, I'd have to say that most of the time it's probably yet another launch game, a pong clone, or a tower defense game.

PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2011-06-26 00:25:32 Reply

Okay enough about money. Who has played a game that they thought was really great recently?

For me the new Ulimate Assasin 3 is pretty good. Also Battle stance and army of ages. But most of all Hazmat. Wow what a fantastic game. :]


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LunarHawk69
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Response to The Flash 'Reg' Lounge 2011-06-26 01:45:20 Reply

At 6/24/11 05:22 PM, Josh-B wrote:
At 6/24/11 02:11 PM, Toast wrote: yea thanks for your sarcastic responses kids, but i was honestly wanting to know
Dying. Soon to be dead. The glory days of flash games are behind us. Its all about iPhone and porting to console these days/

$#%! That.

Now that Androids can run flash you can use the ease of the flash environment (plus handy tools like FlashBuilder) to create Apps/games that are in high demand.


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Musician
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Response to The Flash 'Reg' Lounge 2011-06-26 01:49:29 Reply

Well I just looked up Hazmat and I agree that it's a slapping good time. Shame it got such a low score.


I have no country to fight for; my country is the earth; I am a citizen of the world
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Innermike
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Response to The Flash 'Reg' Lounge 2011-06-26 07:15:23 Reply

At 6/26/11 12:17 AM, Archawn wrote:
At 6/25/11 11:26 PM, Musician wrote: 50k for a flash game? What games have been made that pulled 50k?
Well seeing as the most generic, unoriginal games generally make the most money, I'd have to say that most of the time it's probably yet another launch game, a pong clone, or a tower defense game.

SteamBirds.


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4urentertainment
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Response to The Flash 'Reg' Lounge 2011-06-26 08:32:08 Reply

At 6/26/11 07:15 AM, Innermike wrote:
At 6/26/11 12:17 AM, Archawn wrote:
At 6/25/11 11:26 PM, Musician wrote: 50k for a flash game? What games have been made that pulled 50k?
Well seeing as the most generic, unoriginal games generally make the most money, I'd have to say that most of the time it's probably yet another launch game, a pong clone, or a tower defense game.
SteamBirds.

This. $50k games are apparently not as rare as people think. Most of them just aren't public about it, probably due to the sponsor's request.

PestoForce
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Response to The Flash 'Reg' Lounge 2011-06-27 10:32:55 Reply

My twitter: @PestoForce

Ya dig?

BoMToons
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Response to The Flash 'Reg' Lounge 2011-06-27 10:42:14 Reply

At 6/27/11 10:32 AM, PestoForce wrote: My twitter: @PestoForce

Ya dig?

Yeah, follow dat guy.

Luis
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Response to The Flash 'Reg' Lounge 2011-06-27 10:57:52 Reply

At 6/26/11 01:49 AM, Musician wrote: Well I just looked up Hazmat and I agree that it's a slapping good time. Shame it got such a low score.

I like how the double jump felt. Its hard to describe but it had a little give or something and it gave it personality. I think the only thing that annoyed me was when you die and that black fade out circle comes in, its vector (or atleast looks like it) and it feels like a disconnect with the very pixelized style. That's a pet peeve when artists will use these big chunky pixels for most of the game's motif and then have like sprinkled instances of vector or pixels of a dramatically different size with no apparent reasoning behind it.


None

Archawn
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Response to The Flash 'Reg' Lounge 2011-06-28 21:58:04 Reply

Pixel Blender Shaders
HELL YES

PSvils
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Response to The Flash 'Reg' Lounge 2011-06-28 22:12:11 Reply

Sick stuff!

I've never bothered/been able to work out using Pixel Bender shaders. From what I had heard is that they aren't THAT much faster, though I should try it out to see if it's faster than my current lighting engine...

P.

14hourlunchbreak
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Response to The Flash 'Reg' Lounge 2011-06-28 22:21:26 Reply

So fellas how about that Google Swiffy? Neat stuff I'll tell ya what.


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Archawn
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Response to The Flash 'Reg' Lounge 2011-06-28 23:01:55 Reply

At 6/28/11 10:12 PM, PSvils wrote: Sick stuff!

I've never bothered/been able to work out using Pixel Bender shaders. From what I had heard is that they aren't THAT much faster, though I should try it out to see if it's faster than my current lighting engine...

P.

I did some comparisons between normal filters and Pixel Bender shaders and they run quite a bit faster.

(I had to use a friend's computer to test because my computer doesn't lag no matter how hard I strain it.)

Effect Type -- Average FPS out of 30 Possible

Color Shifting (Flash) -- 25/30FPS
Color Shifting (PB) -- 30/30FPS

Pixelation (Flash) -- 23/30FPS
PIxelation (PB) -- 30/30FPS

Simple Blur (Flash) -- 23/30FPS
Simple Blur (PB) -- 30/30FPS

Color Shifting, Pixelation, and Simple Blurring (Flash) -- 13/30FPS
Color Shifting, Pixelation, and Simple Blurring (PB) -- 30/30FPS

Memory usage is high for PB shaders but the performance boost is worth it.

PSvils
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Response to The Flash 'Reg' Lounge 2011-06-28 23:10:20 Reply

At 6/28/11 11:01 PM, Archawn wrote: Testeroosies

Can you do a test where you make the PB filter go sub-30 as well? Since I want to know where it maxes out compared to the regular filters.
Though the specs you already posted are quite nice to see! What are the specs of your friends computer?

funkycaveman
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Response to The Flash 'Reg' Lounge 2011-06-29 09:24:41 Reply

At 6/28/11 10:21 PM, 14hourlunchbreak wrote: So fellas how about that Google Swiffy? Neat stuff I'll tell ya what.

Have you tested it? Looks good if it works with only minor moderations to the source .swf playback.