At 3/29/05 12:15 PM, Hoohah wrote:
Yes it is, Wrong, Yes there is, It is, It is
Wow, great arguments. Way to discuss. You completely changed my opionon and made me think twice. "Wrong"... what a mind altering statement. You, my friend, are a genius. ::rollseyes:: Seriously, if you don't have anything of value to say, just don't say anything. Save NG the bandwidth, this post the extra space, and everybodies time reading one word statements that mean nothing by simply not typing them. Thank you.
There are secret areas.. lots and the environment is pretty random..
Not really. 90% of the map in the Windwaker was water which was nothing more then waisted space. On top of that, there was always one small island in every space. That's not random. It's predictible and boring. And if it's not water, it's empty fields.
There are a lot of moves. There are even a few unlockable moves.
Really? Like what? You hold down the L button to lock on to an enemy and then hit the A button to attack. I wouldn't call one attack "A lot". And how did you unlock moves? I don't remember a character menu that allowed me to purchase or upgrade my characters moves or strength. You can't really consider getting the master sword and (by default) gaining the ability to spin attack if you hold down A unlockable can you?
Wrong again, e.g. in Wind Waker the boat turned out to be the king of Hyrule
That's not a plot twist. It just explained why the boat could talk. A plot twist would be more like in MGS2 when you find out that *SPOILERS* you're all puppets in the hand of a shadow government who's playing you like pawns in a game of chess in order for them to shape the world as they want it. Your whole mission is a fraud, your girfriend is fucking you because she works for said shadow government and your captin is a robot. That's unpredictible and completly changes the focus of the game. Up to that point, you thought you where just out to stop metal gear again.
Each game has lots of changes
Such as? Let me guess, instead of a horse you get a boat. Instead of changing night to day, you change the wind direction. Instead of an ocarenia you get a "wind waker". Instead of fighting Gannon, you fight Gannondorf. Instead of the white sword it's now the "Master Sword". Instead of a fairy you talk to a guy in a fairy suit. Instead of the "Lava Temple" it's the "Fire Temple". etc...
Bigoron sword, ice arrows..
That's really not what I ment... I was thinking more along the lines of say, the hidden packages in GTA or playing the game a few times to save diffrent characters to start your game a second time with special items like in Metal Gear Solid. (Saving Otocon ment starting with a stealth suit where as saving somebody else ment having more rations or special boxes). These things give you something to play for after the inital story. I played MGS 3 or 4 times because I wanted to see all the endings and see what each person gave me. I'm not going to replay Zelda because I didn't find my Ice Arrows. Ice Arrows aren't fun... Stealth Suits, and finding all packages to get unlimited ammo is.
You probably like Halo, but Halo doesn't have any special characters
Actually I don't like Halo. But I would rather play Halo over Zelda due simply to the fact that Halo has replay value in the form of multi-player action.
Cheats? They usually ruin games! If you're really desperate, get a gameshark or something.
I didn't say cheats to win, I said cheats that make playing "POINTLESSLY FUN". Like unlimited ammo or big head mode. 007 for the N64 was fun, but it was even more fun once you realized that after you beat it you had the option to run around the level invisible setting up booby traps with your unlimited supply of remote mines.
they never throw in any plot twist or user definable features either.You mention GTA but GTA doesn't have that.
Are you kidding me? GTA doesn't have any user definable features? You don't have the ability to be the bad guy? There aren't any plot twists? Have you ever played a GTA game? Besides, what diffrence does it make? We're not talking about GTA, we're talking about Zelda.
You can always still beat the game, whatever you do.
The point in question isn't weather you can beat the game or not, it's that the "maze-like" dungeons arn't a maze because there is only one way you can go. Lots of games give you free will to do what you want while still insuraing that you can always beat the game no matter what you do. In fact, I can't think of any one game that you can't beat if you make a mistake.
What I'm getting at is the lack of creativity and challange. Why where the pushable blocks in lowered sections of the floor? Wouldn't the game have been more fun if you had to actually think where you needed to push what? Why do you always get the item you need in the palace you need it in? Why can't they hide my "steal boots" in palace 4 yet I need them in Palace 2. Thus forceing me to explore or travel back and forth between 2 or 3 palaces in order to acheive my goal?
I'm not saying they "HAVE" to do that, but it's an example. It's obvious that if I get an item I'm going to have to use it right away... the puzzle aspect is thus lost. And since I am required to have the item to get to the end, I don't even have to search for it as the path to the big chest is the only path I can take. It's not until after you have the prize can you take alternate routs. Thus the maze aspect is gone. No puzzels, no maze, and a terrible battle system... where does the fun of the game come in?
1. They only give a hint 2. That fairy was only in OoT
Flying over to a button on the wall and saying "HEY! Why don't you shoot this button with a fire arrow" is not a hint... it's the answer. And the fairy was replaced with Tingle in the Wind Waker who did pretty much the exact same thing. Except this time you had to pay $200 for a GBA, I'm not sure what's more annoying. Being robbed or being told the answer. And I'm pretty sure there was a song you could play in Majoras Mask that would spark a similar response from a spirit or some shit... I don't remember the details because that was by far the worst of the series.
Either way, you're missing the point. It's not about the characters as it is that they removed the thinking aspect from the game. Weather it be in the form of a farity or blocks that only move one way.