At 2/28/17 12:33 AM, kehny wrote:
Then it's settled, you don't really have the obligation to critique my stuff unless you really want to, I'm just helping out.
You're taking a lot of inspiration from OneyG, are you?
I've already critiqued two of your works, the one with the blue devil, I think the comment about shoulders and the shading applies to a lot of your pictures, so it'd be a waste of time to point that out on the rest, plus is not much of a mistake, it's maybe a bad interpretation of mine, if you wanna discuss it here, I'm all ears.
You're critiques were pretty good, I appreciate it man. I'll definitely work on anatomy and such, it's a bit of an issue with me I know. I did make my devils pretty cylindrical when I shaded but that's because I kiiinda made his body that way because I need to get better at the whole drawing-bodies-thing. Also yeah, I do take some inspiration from OneyNG haha, but what's funny is that it's a total coincidence that him and I both like to paint our stuff rather than line shading. Once I discovered he did the same thing, it was pretty encouraging.
It's only fair I give you some feedback as well. It's a little hard for me to critique your art in complete honesty because it is so different from what I'm used to. Your anatomy and posing for your characters is great, even when it comes to muscles. As for what you need to improve on, I'd say your colors and your composition skills are really holding you back. You have the ability to draw very well, but you need to get better at putting these well-drawn people in a pose and setting that is more pleasing to the eye and perhaps stands out more as an individual piece as opposed to a mess of characters posing in a way that makes it feel more like a sketchbook (especially on your latest piece.) Perhaps give them a background or environment in which to interact with. Improving your colors is another way to get your art to stand out more. There's nothing wrong with a darker palette or something less saturated, but it has to be coherent. You need more consistency with your colors, which I can understand is problematic when dealing with multiple characters. Try using more colors that compliment each other and placing them in a way that feels balanced and less all over the place. I'd also recommend working on the color in your highlights and shadows of the characters. In your disco encounter piece, there seems to be three sources of light that all have different color and yet both characters don't appear to be touched by that light at all. Using colors in your highlights and shadows based on the environment you put them in will really give life to the characters.
I hope that helped. Thanks again!