At 3/8/13 11:21 AM, 1930 wrote:
Well you say that, but the transgression HAS to be quick. Otherwise, imagine how bored you'd get? Also, you would only get to top off like 2-4 people throughout the whole game if that were the case.
Like in Far Cry 3. During the opening scene he's scared and cowardly and hiding behind his Rambo-esque brother. His brother gets killed, you kill somebody, instantly you know how to handle guns and are cool with killing people. Lots of games do this but people only mention this one because they flaunt the word 'Survivor'.
Not really the case. Tomb raider could have more stealth elements involved. After all tomb raider has always been about puzzle solving and plundering anyway. You can also have the option of non lethal takedowns, like any stealth game that exists. And from that point forward non lethal kills can be rewarded with bonus points while lethal kills dont get rewarded at all.
Yeah but in Farcry 3 he starts going insane and actually starts to like it. In the first few missions his voice stutters, he isn't sure if he's going to do something or not, and he's afraid of pirates. Then he becomes a drug addict and becomes a bad ass mo-fo. He then realizes he's going insane and actually starts to like it.
So what separates Farcry 3 from tomb raider is the protagonist is SUPPOSE to go insane.
Laura wants to keep her sanity, but she intentionally does things that will drive her ever more insane.