Wrote one for all you multiplayer lovers out there.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Wrote one for all you multiplayer lovers out there.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 10/7/12 06:25 PM, Nicholas-Deary wrote: Hey, I was wondering if anyone knew a super simple way of coding a "fullscreen your Flash" button with AS3?
I know this is a bit late, but there is an extremely simple way for coding a fullscreen button explained here. It's surprising how this simple code can really enhance your view experience.
One side note not mentioned there is that all keyboard interactions are disabled during fullscreen. This includes input fields and text boxes. The only keys that work during fullscreen are the arrow keys, spacebar, tab key and of course the mouse (Maybe also the ctrl and shift keys work too, but I haven't really checked).
At 10/31/12 05:57 PM, RyanBustersword123 wrote: One side note not mentioned there is that all keyboard interactions are disabled during fullscreen. This includes input fields and text boxes. The only keys that work during fullscreen are the arrow keys, spacebar, tab key and of course the mouse (Maybe also the ctrl and shift keys work too, but I haven't really checked).
that's incorrect.
I've been working on a 3D game that implements an optional fullscreen function, and haven't run into issues with anything of that sort.
you sure you're using the listener correctly?
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 10/31/12 06:50 PM, egg82 wrote: that's incorrect.
I've been working on a 3D game that implements an optional fullscreen function, and haven't run into issues with anything of that sort.
you sure you're using the listener correctly?
This thread says otherwise. It mentions a FULL_SCREEN_INTERACTIVE constant that's in flash player >= 11.3
At 10/31/12 08:53 PM, MSGhero wrote: This thread says otherwise. It mentions a FULL_SCREEN_INTERACTIVE constant that's in flash player >= 11.3
you hit that on the head.
stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
I forgot I was using that :P
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Updating the list:
Basic:
- Events by MSGHero
- Objects by Spysociety
- Simple Navigation Button by SketchistGames
Intermediate:
- Arrays, Vectors & Dictionaries by Kirk-Cocaine
- Circle-Circle Collision Detection by Spysociety
- Object Oriented Programming by Diki
- Singleton Design Pattern by Kirk-Cocaine
- Static Keyword, The by Diki
- Math Functions by Spysociety
- Start Drag Area in a Circle by IndigenousDigitalist
Advanced:
- Advanced Keyboard Detection by Diki
- Billiard Game Physics by Spysociety
- Bitwise Operators by Diki
- Circle-Rectangle Intersection by CocosMiller
- Tile-Based Mechanics by MSGHero
- Sockets (Adobe AIR Style) by egg82
------------------------------------------------------------
Useful links:
- Old AS3 Main Thread
- Attila0413 flash tutorials
- Adobe Actionscript 3.0 Language Reference
External tutorials:
- Drawing Waveforms in Flash by maringtr
- Path-finding with A* by Attila0413
- Fullscreen Button
Game design tutorials:
- How to make a game like Plant vs. Zombies by Emanule Feronato
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Work in progress
I'm making a game and documenting the process with great detail. So yeah, it's a tutorial.
deal with it
Diki brought this topic back up and I decided to put some life into it again
AS3: State Machines
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P