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The Carmine Dragon alternated

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Author Comments

I made some super serious changes to the alternate version that I was almost decided to call it a remix, but since I don't know shit about music industry I'll just keep calling it an alternate version, even tho I was forced to put it into fusion genre since it can no longer qualify as an cinematic piece.

What could the talentless brat like me possibly change? I
- I'm pretty certain that some of you who might have liked the original version will dislike the alternate one, but also I'm pretty sure that the alternate babe will get its own fans aswel.

have a listen and don't be shy to either compliment or insult this silly attempt at music. :D

peace :D

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Lots of energy

There was lots of energy in this one it really gets intense and just a nice vibe on this one I like the intense sounds that comes out so nice job on this one but anyways keep up the good work and hope to hear more from you

~~THINGS TO IMPROVE ON~~
Not a thing you did very well on this

~X~

Could i use this song in my game? ( boss theme)

DESHIEL responds:

yeah you can, but credit me pls.

Sounds good, intense from the start, varied, full of energy. The melody reminds me of some game but I can't recall which one... some Mortal Kombat theme maybe. It's a sinister tune, Asian-ish... I like the trippy beat. Not sure how I like the ringing sound that constantly pierces through the background ambiance, but apart from that it's great. Keep it going!

-cd-

DESHIEL responds:

Thank you for the review... I didn't know that it may sound asianish but it I did listen to some anime soundtracks recently.

I love the song, but again i feel the mastering and eqing is taking away from the potential of the song as a whole. Be sure to separate all your channels. Don't be insulted if you know this information already, im just posting it from another comment i left some one some time ago as i am too lazy to rewrite it

General hertz guide-30-140 give or take, add body to a song. It gives it a flow if you will and helps blend tones and establish a feel. 140 htz to 400 htz this is your tonal bass or the bass that you generally hear that helps set the key or mode of a song. This is also where songs can tend to get muddy if not eqd correctly. mid range 400-2.5k give or take on taste, this is mostly where lower ranged chords go in to set the key in which something is being played. Upper mid, 2.5k -5.3k- Higher chords can be placed in here to help establish a mode of a said key along with leads. If chords are placed here they usually accompany the drums to emphasis the beat or add to syncopation. 5.2k-18k ( not much use going into 19-20k as those simply mud up the mix for the most part) this range is your high hats, harmonic tones of melodies and the crispness of the song all rest in this range.

General mixing tips- You should make sure to leave the unmastered kick below -6 or -8 db, ( depending on genre) that should be the loudest part of the mix, followed by the bass. pads and chords depending on how loud you want them should generally fall under -10 give or take depending on taste ( again this is unmastered, db levels, the mastering process db levels are generally based on style of music, see online guides for specific genre mastering levels)
+ 12 db = 400% volume increase.
+ 6db = 200%
+ 1 dB = around 10%
0 dB - No change.
- 6 dB = 50% volume decrease (half the original level).
- 12 dB = 75% volume decrease (to 25% of the original level).

DESHIEL responds:

Good tips and observations cannot insult me.

If I gave more time and effort into the track it would sound much better and the volume and frequency adjustment would be much more tighter. I'm not afraid to admitt that I'm a very lazy person and all the fail you are hearing is more likely a product of my laziness rather than lack of knowledge.
I'm realy thankful for your insight tho and I'm taking the feedback very seriously.

Initial: 2.5 stars (the center of the vote bar).
+0.5 stars - around second 42 everything blended so well I actually liked it
-0.5 stars - at around 1:18 there's a deafening signal sound, I think it's more noticeable than it should be
+0.5 - around that time, the beat changes too, that's good
+0.5 - at 1:38/2:17/2.53/4:04 the melody (main melody) stands out really well from the sound chaos beneath
+0.5 - really nice effects around 1:58
+0 - breaking consistency of the track at around 03:01, but I thought it was going on for too long, but it sounded cool (+0.5 -0.5 = 0)
+0.5 - The ending was epic, and main theme was near the end, too.
-0.5 - at around 2:57 and other places, when sound chaos starts rising in pitch or coming to the front (becoming leading) I think it sounds very bad, because it becomes noticeable. When chaos is noticeable it is bad.
===4 STARS
IF I had to quickly decide what my impression from the track is and vote, I'd vote 3.5 but then I can't explain exactly why I vote that. Maybe I simply have a bad mood?
DESCR:
The track is very dynamic, vivid, fast-paced and suggests epic enough action to be used in a boss fight.
SGGSTN:
Combine this with Run 2.0 and instruments used in there and you get something that blows away totally.

DESHIEL responds:

I'm glad that most of your highlights are positive towards my track, but I don't quite understand the suggestion. Give me a further elaboration on the subject at my newsteller. ;)

Credits & Info

Artist

Listens
2,315
Faves:
4
Votes
7
Score
3.51 / 5.00

Uploaded
Sep 27, 2013
2:10 PM EDT
Genre
Fusion
File Info
Song
10 MB
4 min 24 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.