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The Rise of Carthage

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Credits & Info

Jan 7, 2012 | 3:57 PM EST
File Info
3.6 MB
1 min 34 sec
4.14 / 5.00

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Rated 4.14 / 5 stars
Plays & Downloads:
1,081 Plays | 41 Downloads
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Easy Listening - Classical

Author Comments

Carthage was founded by the queen Dido (the lyre), fleeing from the scheming Sychaeus, who killed her husband. This song is symbolic of the foundation of the city and its rise. The song opens with a small note to the local people before Dido arrives and gains the land. As the mighty walls and temples rise, a lone trumpet comes in (around 1:00), symbolizing the arrival of Aeneas, destined to found Rome. There is a brief period of back-and-forth between the two, and Aeneas finally leaves, leaving Dido, who kills herself in grief.

Aside from all that symbolic stuff, this piece is designed to function as a game loop. Feel free to use it in your game or film. :)

Please, feel free to leave your feelings and any constructive critique you may have on the piece, I will gladly read it and make changes. Constructive critique greatly helps me compose better pieces.



Rated 5 / 5 stars


I liked it overall...
great work with symbolism here, that definitely is your song's strong point...

something bugs me with your horns parts...
I listened to the loop for like ten minutes, and still can't pinpoint exactly what bugs me with them...
maybe if you used more dynamics, I don't know...

damn I can't find I won't take points off for it...

anyways... I also appreciated that all instruments used were kind of historical (percussions, lyra, and horns) and could have been heard in these days...

great work overall...sorry I can't find that detail...



People find this review helpful!
samulis responds:

Thanks for the review, I don't know why I didn't see this earlier. I am glad you liked the piece... the horn part could be a bit louder I think.


Rated 4 / 5 stars

Something new,

I hope this song is still a WIP. Anyway, I felt unsatisfying with the drums. And some instruments' arrangement.

At 0:56, the bass drum went too deep. The beginning was quite boring too. If you want the drums to be at the lead then do some build up plus light fade in. Use the frame drums more often when the 0:56 drum(s) hit, again, like build up or something.

The non-percussive instruments are quite 'weak'. Like totally opposite with your previous songs, the french horns are not that good.

samulis responds:

Yeah, I'll probably add more onto this one... it was more of an experiment.

Thanks for the feedback. :)


Rated 3.5 / 5 stars


A nice tune, but didn't really knock me off my feet. I find it would be most fitting in a MMORPG of some sort.

samulis responds:

Not exactly designed to knock you off your feet... symbolic music does not need to be loud or powerful, it merely needs to convey a meaning.

I might try to adapt some of the themes for a more powerful piece at some point though... and I do hope someone wants to use this in a game or such.

Thanks for the review. :)