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Nav - Perfection

Author

Nav

Contact | Site | Add Artist to Favorites

Date Submitted

05/04/2008 | 12:15PM EDT

File Information

Drum N Bass Song | 6 MB | 4 min 21 sec

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Current Score

3.51 / 5.00

Score Rank: #24,905
Popularity Rank: #6,344

176 votes

2,214 listens

346 downloads

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Licensing Terms

Commons Deed | Legal Code | ?

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Attribution: You must give credit to the artist.

Noncommercial: You may not use this work for commercial purposes unless you make specific arrangements with the artist under another license.

Share Alike: If you alter, transform, or build upon this music, you may distribute the resulting creation only under a license identical to this one.

Author Comments

Hello people of Newgrounds, I (finally) put out a new song! I think its pretty decent, I'll go into depth later.

For now, I'll tell you about what the purpose of this song is. I made it as a promotional tune for Necromian's new game! It is a very enjoyable puzzle game, with a level designer! Link: http://nfyre.com/perfecti on.html

Now, onto production methods. The inspiration for this track was taken partially from Take California, by the Propellerheads, the snare specifically. It had a cool stereo effect on it, and I wanted to duplicate that. So, after testing and sampling James Brown, I figured it out... sorta. What I THINK it was could have been Phase offset, coupled with stereo field reduction on the low end. I'm probably overthinking it, its most likely just a delay effect, but hey, whatever works.

The melody came next, it was a simple chord progression. Next, the bass. It used to be a sine Sub Bass, but I came across a PERFECT bass sample out of the intro of a Peter Tosh song, and I had to sample it. That and the intro fill are from Peter Tosh songs. The Rhodes was a pretty natural progression.

Now, the synth playing chords took forever to get right. It wasn't there originally, but I felt like the tune was lacking something. I started to try with 3xOsc. Nothing fit. Neither did anything from StringSynth, mda DX10, JunoX2, etc. Until I found the freeware Juno6 plugin. However, it kept not playing... glitching, so I had to remove it. Eventually, I decided to get two pieces of freeware I had heard great things about: Oatmeal and Crystal. Turns out that Oatmeal was great. I designed a nice synth in it, and it fit the mix well, especially with its 3 built in Parametric EQs. Hooray for semi-modular!

Anyways, I hope this has been enough reading material to distract you for long enough, enjoy! :) Icon by Necromian.

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The people have spoken

Average Score: 8.1 / 10

Score: 9
swaenK

"Pretty bomb"

by: swaenK
date: 5 hours ago

The sample, I think it's the sample, sounds out of place because it's too loud. It only appears twice in the whole song, and it kind of confuses me because I expect something harder but this is more toned down.

Good work.

4 hours ago

Author's Response:

Ah, the fill! I'll turn it down! Thanks! :)

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Score: 7
darthduba

"Videogames"

date: 7 hours ago

typical videogame music , but not really DaB I think. Its nice but I don't get how it got to the frontpage.

Greetz Duba
( Take a Minute to check out my latest ( BassForAddicts) .

4 hours ago

Author's Response:

Its more like breaks, but NG doesn't have a breaks category, so DnB will have to do.

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Score: 8
Geigamg

"Pretty decent"

date: May 11, 2008

Nothing big but it never really bores you, a bit to repetative tho =/.
Good stuff over all keeps you listening

4 hours ago

Author's Response:

Thanks! :)

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Score: 7
CrazyWolf783

"Meh"

date: May 11, 2008

I didint really like it but it had a good beat and stuff.

May 11, 2008

Author's Response:

Um wtf?

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Score: 8
NirdGam3r

"Very good"

date: May 11, 2008

It's upbeat so you don't fall asleep but it is rhythmic and laid back at the same time

May 11, 2008

Author's Response:

Thanks! :)

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