Hmm for what you described in the previous comment, I think you can solve the line problem if you render out just the visible lines (not sure if you can do that) and put that as a layer on top with colorburn.
Hmm for what you described in the previous comment, I think you can solve the line problem if you render out just the visible lines (not sure if you can do that) and put that as a layer on top with colorburn.
What this needs is some lighting elements that help bring out the front figure's outline, particularly around the hair and upper legs. The face details as already noted seem to be bleached out... either too much light, or the skin is too white (there have been times where I had to make white surfaces grey in order to balance out strong 3d lighting).
Rim lighting can really help out in these kinds of renders.
Thanks I'll try that gray skin thing- I'm trying to make a sort of dark washed out noir look where only the blues really shine through, the problem is some of the lines get washed out. Still learning how to use After effects
that's what she said! :P
it looks pretty good, just can't make out the face too well
Good position, good proportions, the only complaint is that her face is too lighted.
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