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Reviews for "Brainsplatters 2"

Way too hard...

nuff' said

Utterly boring.

Challenge level = 192,485; out of 10.

Ugh...

Can't get past the first 2 scenes. Looked everywhere for another route, but couldnt find anything. Pretty good for only being 12 seconds long. :(

I was excited to play it with the opening credits

But the less than a second before you get shot is old. I mena what damn pixel of that head do you have to click on? What a major disappointment. I hope this gets Blamed.

Ah, the good old days of Flash games. Ultra-violent and challenging. The classics. But some games are only classics because they're old. This is one of those cases.
I remember this game from back in the day. My impression years ago is the same as it is now: Brainsplatters 2 is a well-animated stick movie thrust awkwardly into a game.

The direction seems solid (arcade reflex-based shooting with some point and click adventure elements), but the implementation is poor—you die in one hit, and the timing windows and hitboxes are extremely precise. If you miss them (which there's no way you won't), be prepared for a lot of trial and error and re-watching seconds-long movie clips. With every retry, it adds up. Not a good combination.

The exploration element is very basic, which isn't necessarily bad, but the "puzzles" are illusory. You don't even know what you're trying to do before you've already advanced and moved past the puzzle. Just common sense, then point and click. There's no experimenting or intuiting in that regard. Or you pick the wrong choice that kills you (which again, is usually trial and error).

The storyline is a bit lackluster. Moment-to-moment actions are poorly contextualized. The basic plot thread is explained well enough through the dialogue with the pink guy, but far too many fine details are omitted. Why did you enter this skyscraper in the first place? Why are there a bunch of terrorists guarding some random neighboring building? Why are you trying to break into a different building? How'd you find out this warehouse is where the boss is? It's not as though these places are framed as their headquarters, and they're left unanswered. The basic premise stays constant, but the small moments are left confusing.

The animation and sound design are well done. Right away, the intro music and shot of the city is intriguing, and you want to see what it leads to. The stick animation and effects are quite great (rain in particular), though the backgrounds are rather basic. Sound effects are punchy and provide appropriate feedback, and the music is well chosen. Aesthetically, there are some goofy moments, from the comical screams, the lazy eyes of Steve Brain, the final shot of Steve Brain and definitely-not-Steve Brain with a hat on walking to the car side by side. But overall, it's a pleasant game to look at, with the movement being a real highlight.

Brainsplatters 2 has an interesting enough premise, but it tends to fall apart as a sum of its parts. It wants to be an action-packed Flash movie, and the game elements kind of drag it down. Ultimately, the game has potential, but the issues mentioned made it very difficult for me to like it, nostalgia or no nostalgia. Ultimately, it's disappointing. Well-animated stick fights are awesome, and those are by far the best parts, but you can't make an entire game based on hard reaction times to go with it. "The Playground" was more basic technically, but I found it more playable, and thus, ultimately enjoyed that more.