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Reviews for "Spindle: Character Beta"

good

even though theres no point, its good...cant wait to see finished product...oh yea, try to make it move faster, it feels slow...other than that its great, PLAY NOW

Hell yeah!

Man this is a damn good Beta...even thought it has no point its still cool to play.The moves are awesome and easy to do...the characters are cool....the sounds are well done and the violence is good.......

cant wait to see the finished game.

Well done =)

Nice...

Do you have a story lined up for this? Nice Beta though. Cant wait to see more of this.

Getting there...

The basic engine seems to be doing well. Most of my recommendations will come in the form of game tweeks.

In the traditional fighting game the player usually has a better vertical reach while the computer enemies has a better horizontal reach (see: Angry Domo-Kun Smash Fest FAQ). I don't feel that this is present in the game; but of course it'll be up to you to decide if you want to stick with the classics or try something innovative.

It's most probably because you're placing dark characters in a deep blue background, but the animation cels are hard to tell apart - and some people may get frustrated to memorize combos involving 6-7 keys. I would recommend breaking it down to a combination of two smaller sets (i.e. there'd be two sets, AAA and SAS, then you'd have combinations of AAAAAA, SASAAA, SASSAS, etc.) It's easier to remember combinations that way.

It's a bad idea to have AIs all gang up on the player, although that's what happens in real life. Have some idle states for the AI so some would stand around for a bit before attacking, and some would walk away then run back and tackle, etc. You can also consider having some enemies intentionally moving around the player toward his back too, for more variety and challenge.

Try punching random objects in the house, record them and amplify the sound. You'll be surprised at the interesting sound effects that you'd get.

I'm a little worried about the frame rate though - your characters might be a little too detailed, especially the enemy characters. When it starts to lag with 4 characters and no background, you should start worrying about the frame rate...

Best of luck. It's looking good.

AngryBinary responds:

That's some great feedback, tho I'm kinda stuck between a rock and a hard place when it comes to AI and framerate. The more complex I made the AI, the fewer characters I could fit on screen before it started lagging, even after some pretty clever workarounds to offset different characters' scripts to keep them from running concurrently. Flash is very sluggish with processing game-style code. So, I just made the enemies tougher and more aggressive, with the idea of only having 2 or 3 on screen at once.

Good idea with the sound FX, i've been punching alot of things around the house since i've started making this, now i guess i should just put a mic on it.

Its like Steets Of Rage!

This has major potential. The fighting system appears to be flawless at this point. Graphics are good, and gameplay has potential to be fantastic. Cant wait to see this completed!

HaloX