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Reviews for "A Koopa's Revenge 3 Mockup Screenshot"

hmm

i love koopas revenge i kinda hope that they are gonna add a secret Gun power up oh yeah Lamb was there a reason you wanted to make akr 1 2 plus 3 did you feel bad for the koopa troop?

Lambtaco responds:

That's probably not gonna happen, but I appreciate your support.

Is the final boss gonna be luigi?

Lambtaco responds:

Nope. He died in the first game.

i dont know if i like this... it feels a bit off... But Hey i might like this when it comes out! ya never know! (ps im probably just used to the look of akr2)

Lambtaco responds:

Anything in particular you don't like about it?

[Question] How many worlds will the Game have? 5? 7? 9? More?
[Question N.2] Will the game have this awesome "Time Changing" Mechanic that AKR2 had?

[Prediction of the Picture] Technically, this looks like an Candy level or something like that. And if the Map of the game will be like AKR2, then, it's possible that we will have a candy world. And at the right of the Picture, we can see Candy Corns! So it's possible that in each level. We can only see once an enemy that will stay in this level!

[Feedback [+]] I love the concept of the level! And the objects/decorations looks now more detailed with this 1920x1080 resolution. And the changement of the lower bar looks more awesome. Since that we can now see The Name of the level we are playing, the points, the coins and the style of our character!

[Feedback [-]] I do not like the fact that the lower bar is only White. I would like to see again the color changing when you pick an item. Like when you pick an Fire flower, it gets red. But that's the only Bad feedback i can give!

Lambtaco responds:

[Answer] I can't really say. Depending on the length of the worlds, it could be anywhere from 4 to 20.

[Answer N.2] The day/night cycle? Probably not. It requires a lot of resources for all the art and music it requires. And I feel I failed to justify including it in AKR2, mechanically that is. I'd rather focus on more level specific mechanics.

[Predic-pic] I was actually thinking of having one very simple Goomba-analogue type enemy, that looks different in each world. They would have the same behaviour, and the same eyes and feet so you can tell they're the same thing.

[F+] Thanks.

[F-] I made the HUD bicoloured because I wanted it to be readable, and to not stand out. I'm probably not going to use this HUD, anyway. It really restricts the amount of vertical space I have to work with. Might do more of a Donkey Kong Country style, where things pop up when they're relevant, or when you pause.