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Reviews for "The Royal Writ"

Tem um soft lock que quando você vai trocar de carta mais quando você perde a sua ultima carta e ganha mesmo assim sobrando nada quando vai trocar de carta o jogo entra em soft lock e não tem como mais sair ai você fica preso e tem que começar tudo de novo, mais o jogo e legal curti

Very simple, yet very solid. decently challenging and easy to learn.

would play it again

good game but it is pretty easy

Hey, this is a pretty neat game! I wouldn't think this was a game jam game as it feels incredibly and professionally crafted in almost all aspects: the game is very intuitive to grasp, the combat has a lot of strategic depth that evolves over the course of the game, the story is very humorous, and above all else I absolutely love the juicy and stylish presentation this game has, especially when it comes to music, which was very memorable and immaculately timed to the various story beats.

I will admit, though, that it does have a few problems. For example, while the game isn't that long, it would be nice to have a save/load system so you can continue and not be forced to play it all in one sitting.

But we can forgo the nitpicks and talk about the biggest one being balancing. In my experience, the game seems incredibly duke-centric, as in a win revolves too strongly around the card that becomes more powerful when cards are destroyed. In my first playthrough, I ended up getting 3 duke cards early on and steamrolled every single battle with ease. In my second playthrough, I was struggling and down to a single flagbearer and I would've lost the final battle if I didn't have the good luck to get a duke right before it, which ensured victory. Now of course this is probably just because it's a game jam game and you didn't have time to playtest it and work out every use case, but still, I wanted to mention it as it does undermine the more interesting strategic elements to the game.