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Reviews for "Lampyrinth"

Great!
I love the graphics, looks like the game was made in 2007
You could add the NG API for the medals so it can save, i dont think theres an as3 api, theres only as2.
Anyways, Cool game

Edit: There exists an version of the NG API AS3. Link: https://www.newgrounds.com/downloads/flashapi/NewgroundsAPI_AS3_IDE.zip

Veinom responds:

Thanks! Yes, this game was made using as3 and Flash Develop. I can't make it save, but at least you can skip levels.

be should upload with Ruffle in the place a swf becuase flash is dead. :/

Veinom responds:

I tried but it doesn't work with Ruffle, probably because it was made using AS3. I mention this in Author Comments. Not only the light effects don't show in Ruffle and everything is dark (making it completely unplayable), but the game runs extremely slow even in the lighter levels.

Good Start!

- It's unclear what food is good for (other than points maybe). Food would be a great means of having "proviant" for the ever-hungry-hamster: He would always eat it all if he runs over it, but only profit from ~3 of it by filling a hunger bar that runs out the more he walks. If it runs out, he would fall asleep (if you dont like the idea of him dieing :P). Players would learn to try to avoid food when the bar is full and save that food for later. Different food types could fill different hunger amounts. Eventually, "overeating" could cause him to fall asleep, too.
- The teleport platforms seem too slow for this kind of game. I know you want to show the animation, but 1 second is too long. Try 0.4 seconds, but resetting as soon as the hamster walks again. This way, the player can decide whether he wants to teleport (standing on the tp platform) or stay in the room by keeping the walking button pressed.
- Lever bug: at some point when running into a wall and a lever the lever instantly activates and deactivates rapidly.
- Hamster movement bug: If we just click and hold mouse1, the hamster rapidly "shake" moves once he reaches the mousecursor.
- General concept: I liked it until I ran into levers in the dark and opening/closing doors in the dark. At that point, it felt like a waste of time. Consider compensatíng with very low visibility instead of total darkness, or adding "torchholders" which the hamster can light up once he passes them, if he already found torches for them. This way the player has progress even if he doesnt solve the puzzle at first, by lighting up the dungeon a bit.
- Replayability: especially such games with levels should have an option to save where we left off - after turning off the NG Player and turning it back on I would have had to start over, which I didn't feel like. Save the level progess somewhere, or leave all levels unlocked (and add hook checkboxes if there is content you want locked unless someone finishes everything).
- The music is a turnoff - you dont have to make everything yourself ya know, consider getting help here ;)

Keep it up!

Veinom responds:

I mostly agree with your comments and most of them are already addressed in my Author Comments. The food is used for points and trophies. Torchholders were considered as a special item, but I wanted simple controls and an extra button would break that rule. The way you described it, it's something I didn't think of and it makes a lot of sense. Nice idea :)

The game went through a small development hell and most of the data got lost. That's why the save system doesn't work. In my Comments I mention how you can skip levels and that I also wish I could change the music. I would love to fix many of these things, but that would mean that I have to start almost from scratch. So, I decided to release what I have here, because it does what it was set out to do and it's not really broken.

Wow, Dude! You made a pretty cool game about a hamster in a maze! I like it so much!

Played a few levels, I am impressed. It does feel like a real puzzle game. Character is cute as well. :)