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Reviews for "The Legend of Quintavius"

Great game ! However, there still is a problem with the final boss's health bar.

Its really fun.
I do think maybe adding a little more variation in combat, like new spells or more empahsized variety in your allies fighting styles could help the game feel a little less repetitve.

In the dragon boss fight, taking away the pillars and slowing down the dragons fireballs speed could make it more exciting, with a focus on dodging rather than hiding the whole time. Maybe a second phase for the boss fights two? The dragon could have one or two new attacks, like a flame laser or physical attacks like swiping the player? Maybe moving around.

Idk, you've done alot already of course.

I am a little annoyed by the secrets. You only have one chance to grab the first one, because if you miss it the prologue save point starts after its appearance. And some are really hard to find. I still only have 9 and I've been looking for like 45 minutes lol. Maybe having some kind of guide for them would be nice.

Oh and the rainbow wizard secret soft locks the game, you have to reload the page to get out of it.

Its a really good game, I like the story, the sprite work is beautiful, and though the enemy variaty is a little lacking its short enough that thats not really an issue. Great work!

ImmanentDeath responds:

Oh, I did try to make the dragon swipe at the player with her claws. It just didn't work out. The rule of cool has to be a justification for something, not the reason for it in the first place (and rigging is hard).

My reason for hiding from the dragon's breath is because it makes her feel much more threatening. You see her lean forward and know that you better find cover or you're toast. I'm trying to create the same feeling as the dwarves running from Smaug in The Hobbit.

I'll see what I can do about the wizard secret and the first page. And I have been thinking about a guide to finding all the pages. It seems weird because I'm the one who hid them, and I don't want to ruin it for anyone who wants to find them themselves, but then they could just not read the guide.

I also tried to spice up battles by making monsters regroup and adjusting speed and health slightly. I'm just working with what I have because I literally can't fit more content into this game, there's too many files. So I'm very happy that a lot of people love it and are suggesting more of it, because I want to make more games like this, too.

It's perfect! How wonderful to have such terrific music, gameplay, and narrative in a free game such as this. I wish I could make games with animations like these and the dialogue is well written to the point that the cutscenes brought me chills, in a Tolkien kind of way.

Question, are any of the paper collectables in fights? like, are there any we would click on during one of the battles to collect or do they only appear during cutscenes? I have 8 right now.
Also, nice rainbow wizard on chapter 0 (click prologue twice in chapter select i think, then check chapter select again and there should be a chapter 0 labelled "???")

ImmanentDeath responds:

You found a secret! And there is only one page in a gameplay scene, the rest are in cutscenes. Some of them are pretty well hidden, but you'll probably see that one as soon as it's on screen.

I wanna download it :(